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ローグライト3Dアクションゲーム『リングスガード』を開発中です #スーパーゲ制デー #indiedev 新エネミーとロックオン機能を実装しました 新エネミーは移動が素早く、正面からの通常攻撃をガードするトリッキーなキャラクターになっています ロックオンするとカメラと攻撃がエネミーの方向に固定され、左右への回避がエネミーの背後へ回り込む動きに変化します また、ロックオン対象を倒すと次のエネミーへ自動的に切り替わります

97,080 views • 8 months ago •via X (Twitter)

37 Comments

Cheezy-Z (チーズィー)'s profile picture
Cheezy-Z (チーズィー)8 months ago

I think if you added inverse kinematic flinch hit animations to opponent it would add a lot to impacts of the attacks. Doesn't necessarily have to stagger them/cancel current animation. Just blendspace it in

Tomat's profile picture
Tomat8 months ago

Thank you, Cheezy-Z! I’ve been thinking about how to improve the lack of reaction when hits land, so using IK to add some flinch is a great idea. Since I’m currently prioritizing the implementation of core systems, I’ll give it a try a bit later.

SteamedBunX's profile picture
SteamedBunX8 months ago

Is the sword-shield a big part of the gameplay or is this just one of the playable weapon?

Tomat's profile picture
Tomat8 months ago

Thank you, SteamedBunX! Each weapon is fixed to its specific character, but you’ll be able to switch between three different characters during combat!

SteamedBunX's profile picture
SteamedBunX8 months ago

That's cool, looking forward for the game. The animations look quite polished 😄

ExplodinBeef's profile picture
ExplodinBeef8 months ago

i'm gonna need this when it's available

GAMER MARI's profile picture
GAMER MARI8 months ago

😃🙂👋👋

Wesleykho's profile picture
Wesleykho8 months ago

The lock on the enemies are really useful and easily againts them, by the way the new enemy is that Lizardmen?

Tomat's profile picture
Tomat8 months ago

Thank you, Wesleykho! I tested various patterns and situations for the lock-on system, and it’s finally fully implemented. And as you guessed, the new enemy is a Lizardman. We actually decided to include it quite a while ago, but I’ve only just been able to reveal it.

Wesleykho's profile picture
Wesleykho8 months ago

I see, but Lizardman model design is really cool including fight and block movement style

Tomat's profile picture
Tomat8 months ago

I’m using a purchased model for the Lizardman, and I truly think it’s of excellent quality.

Wesleykho's profile picture
Wesleykho8 months ago

Oh, one more think how many races on this game? like a Human, Dwarf and Dark Elf

Tomat's profile picture
Tomat8 months ago

There is one playable race, which is Elf. As for enemies, 13 races including Goblins and Orcs are confirmed for Lena's stage. Different races will appear in Eufie's and Feena's stages.

Wesleykho's profile picture
Wesleykho8 months ago

Oh, okay i get it now, thanks for more info and take care👍😊

Vote-Shaming War Slut Abe Froman's profile picture
Vote-Shaming War Slut Abe Froman8 months ago

Very Zelda-like. Love it.

Dr. 八雲_m とても軽い運動's profile picture
Dr. 八雲_m とても軽い運動8 months ago

スカートがひらっとするの、いいですねぇ...(*´ω`*)

Tomat's profile picture
Tomat8 months ago

Dr. 八雲_mさん、ありがとうございます!

Pedantic Panda's profile picture
Pedantic Panda8 months ago

Mihoyo fixin to sue the shiiiiiiiiiiiiiiiit outta someone.

DanielAl's profile picture
DanielAl7 months ago

I love the action, plus the battles are so polished and the parrying is amazing, this is the ideal game that I would love to be playing for hours.

Tomat's profile picture
Tomat7 months ago

Thank you, DanielAl! I will continue to work hard on the development so that you can actually play it!

Callipygian's profile picture
Callipygian8 months ago

looks amazing, does it have steam page yet?

Tomat's profile picture
Tomat8 months ago

Thank you, Callipygian! The Steam page hasn't been launched yet, and it will likely take a bit more time. I will make an official announcement as soon as everything is ready.

sultan's profile picture
sultan8 months ago

Is there rainy weather in the game?

Tomat's profile picture
Tomat8 months ago

Thank you, sultan! Yes. The weather changes in real-time between sunny, cloudy, rainy, and stormy. I’m still considering it, but I might make a post soon to showcase the weather system.

hydn.'s profile picture
hydn.8 months ago

I like the block vfx

Tomat's profile picture
Tomat8 months ago

Thank you, hydn.!

「★☆𝙣𝙤𝙫𝙚𝙡』's profile picture
「★☆𝙣𝙤𝙫𝙚𝙡』8 months ago

I suggest making the camera swivel around the character and enemy when locking onto enemies and moving around them. I feel it looks more dynamic and interesting

Tomat's profile picture
Tomat8 months ago

Thank you, 「★☆𝙣𝙤𝙫𝙚𝙡』! Actually, the camera was more dynamic at first, but I experienced some motion sickness during testing. That’s why I decided to keep it more stable for now. I’m still hoping to find a way to fine-tune it for a better feel!

TheK's profile picture
TheK8 months ago

That looks so smooth

Tomat's profile picture
Tomat8 months ago

Thank you, TheK!

Jetstream Jyan's profile picture
Jetstream Jyan8 months ago

Looks great! The immediate concern I have is over the UI. Currently it lacks a personal touch, but it can always be improved later. Well done so far though!

Tomat's profile picture
Tomat8 months ago

Thank you, Jetstream Jyan! The current UI is just a placeholder and will be polished later. That said, I’m prioritizing clarity and readability, so the overall design won’t change significantly.

Dark's profile picture
Dark8 months ago

ngl the movement look promising lol

Tomat's profile picture
Tomat8 months ago

Thank you, Dark!

瑠実(ユキ)@てんし's profile picture
瑠実(ユキ)@てんし8 months ago

剣術使い…!良いですね! レナになって 「あなたの剣技見させてもらいます!」 と言って、剣戟したいですね そして、相手の縦横無尽な剣技によって、全身ズタズタに斬り裂かれて 「きゃぁーーーー!!!バタッ……あぐぅ……見事です……」 と言って命を落としてゲームオーバー画面みたいですね

Tomat's profile picture
Tomat8 months ago

瑠実さん、ありがとうございます! 設定的には命は落とさずに退却となっていて、この辺りはゲームシステムとの絡みがありますので追々公開していきます!

瑠実(ユキ)@てんし's profile picture
瑠実(ユキ)@てんし8 months ago

やった!! これなら、いっぱいやられる事ができます!! さぁ!次の相手は誰!! いくらでも相手してあげるわ!

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