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ローグライト3Dアクションゲーム『リングスガード』を開発中です #スーパーゲ制デー #indiedev 新エネミーとロックオン機能を実装しました 新エネミーは移動が素早く、正面からの通常攻撃をガードするトリッキーなキャラクターになっています ロックオンするとカメラと攻撃がエネミーの方向に固定され、左右への回避がエネミーの背後へ回り込む動きに変化します また、ロックオン対象を倒すと次のエネミーへ自動的に切り替わります
37 Comments

I think if you added inverse kinematic flinch hit animations to opponent it would add a lot to impacts of the attacks. Doesn't necessarily have to stagger them/cancel current animation. Just blendspace it in

Thank you, Cheezy-Z! I’ve been thinking about how to improve the lack of reaction when hits land, so using IK to add some flinch is a great idea. Since I’m currently prioritizing the implementation of core systems, I’ll give it a try a bit later.

Is the sword-shield a big part of the gameplay or is this just one of the playable weapon?

Thank you, SteamedBunX! Each weapon is fixed to its specific character, but you’ll be able to switch between three different characters during combat!

That's cool, looking forward for the game. The animations look quite polished 😄

i'm gonna need this when it's available

😃🙂👋👋

The lock on the enemies are really useful and easily againts them, by the way the new enemy is that Lizardmen?

Thank you, Wesleykho! I tested various patterns and situations for the lock-on system, and it’s finally fully implemented. And as you guessed, the new enemy is a Lizardman. We actually decided to include it quite a while ago, but I’ve only just been able to reveal it.

I see, but Lizardman model design is really cool including fight and block movement style

I’m using a purchased model for the Lizardman, and I truly think it’s of excellent quality.

Oh, one more think how many races on this game? like a Human, Dwarf and Dark Elf

There is one playable race, which is Elf. As for enemies, 13 races including Goblins and Orcs are confirmed for Lena's stage. Different races will appear in Eufie's and Feena's stages.

Oh, okay i get it now, thanks for more info and take care👍😊

Very Zelda-like. Love it.

スカートがひらっとするの、いいですねぇ...(*´ω`*)

Dr. 八雲_mさん、ありがとうございます!

Mihoyo fixin to sue the shiiiiiiiiiiiiiiiit outta someone.

I love the action, plus the battles are so polished and the parrying is amazing, this is the ideal game that I would love to be playing for hours.

Thank you, DanielAl! I will continue to work hard on the development so that you can actually play it!

looks amazing, does it have steam page yet?

Thank you, Callipygian! The Steam page hasn't been launched yet, and it will likely take a bit more time. I will make an official announcement as soon as everything is ready.

Is there rainy weather in the game?

Thank you, sultan! Yes. The weather changes in real-time between sunny, cloudy, rainy, and stormy. I’m still considering it, but I might make a post soon to showcase the weather system.

I like the block vfx

Thank you, hydn.!

I suggest making the camera swivel around the character and enemy when locking onto enemies and moving around them. I feel it looks more dynamic and interesting

Thank you, 「★☆𝙣𝙤𝙫𝙚𝙡』! Actually, the camera was more dynamic at first, but I experienced some motion sickness during testing. That’s why I decided to keep it more stable for now. I’m still hoping to find a way to fine-tune it for a better feel!

That looks so smooth

Thank you, TheK!

Looks great! The immediate concern I have is over the UI. Currently it lacks a personal touch, but it can always be improved later. Well done so far though!

Thank you, Jetstream Jyan! The current UI is just a placeholder and will be polished later. That said, I’m prioritizing clarity and readability, so the overall design won’t change significantly.

ngl the movement look promising lol

Thank you, Dark!

剣術使い…!良いですね! レナになって 「あなたの剣技見させてもらいます!」 と言って、剣戟したいですね そして、相手の縦横無尽な剣技によって、全身ズタズタに斬り裂かれて 「きゃぁーーーー!!!バタッ……あぐぅ……見事です……」 と言って命を落としてゲームオーバー画面みたいですね

瑠実さん、ありがとうございます! 設定的には命は落とさずに退却となっていて、この辺りはゲームシステムとの絡みがありますので追々公開していきます!

やった!! これなら、いっぱいやられる事ができます!! さぁ!次の相手は誰!! いくらでも相手してあげるわ!
