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๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐ ๐๐ ๐๐๐๐๐๐๐ ๐๐๐ On a recent episode of Friends Per Second Podcast, Clayton Stone, Associate Production Director of WoW Classic, clarified the design intent behind dungeon spamming in WoW: Forever. He explained that the team wants to encourage players to explore the open world... show more
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Thatโs because the game is being designed by people who have never fully cleared the original game. Most of the design team never even cleared naxxramas, so how can they respect other peopleโs time alone their own if they donโt understand the value of what comes with end game content.

@TheFPSPodcast The dungeons not being intended for spamming is fine. But as of right now, I'm running the dungeon once and then never again until I'm 60. I suspect most people will think the same except for a very loud minority.

@TheFPSPodcast

@TheFPSPodcast >spend resources on making new dungeons >gut them soo hard in terms of xp gained that no one runs them >piss off the playerbase they really played themselves

@TheFPSPodcast They devs need to make an open world worth exploring, 3 new zones and the same 5 quest varieties ain't it.

@TheFPSPodcast Low level dungeon gonna be short healer big time, no duo talent until 40 and you need to buy it, bag space limited no hybrid class is willing to keep healing set gear in the bag, and you ban gdkp, good luck finding any dungeon group leveling

@TheFPSPodcast If they keep adding more and more dungeons, and each one has quests that award like 1 or 2 lvls, aren't players gonna still be sitting in dungeons, touring from one to the other, leveling most of their way like that?

@TheFPSPodcast Makes sense tbh, if all you want to do is sit in a dungeon until max level then raid after that, retail is there for you. The classic experience is about getting out in the open world and exploring the places.

@TheFPSPodcast Maybe they should take a note from the Pservers and make the world worth it. Even simple things like Acension did add gear out in the world you can pick up called worldforgrd but dont have the upgrade system. Add mobs dropping their actual gear for that rpg feel.

@TheFPSPodcast ????????????????????

@TheFPSPodcast So there is absolutely no reason to level as tank or healer anymore? Just fucking remove low level dungeons at this point.

@TheFPSPodcast This is peak retarded "In Everquest you grind "elites" in the open world to level" "We made WOW elites live in private instances" I guess you can say it was "never intended" if you apply ZERO logic. It's a Chesterton's Fence and this man is only proving why it's an idiom

@TheFPSPodcast Why does the design intention matter? People enjoyed the way it was in classic for the most part

@TheFPSPodcast The sole piece of content while leveling designed for a group of players in and MMORPG was not intended to be replayed? They're telling us their intent was for everyone to play the entire game solo until max level? wtf are we doing blizzard

@TheFPSPodcast Yea. But grinders won't listen to that Dungeons are capstones to areas, cool breaks from the open world with Cool loot. They are not the journey, but set pieces along it The reason you would run a dungeon a couple times is specifically for loot you could not get outside of them

@TheFPSPodcast Would love them to have a look at bringing duel spec earlier than the current level, very restrictive for healers and would solve a lot of issues. Itโs difficult and time consuming to level as a healer and do dungeons, I think thatโs the frustrating part of all this.

@TheFPSPodcast dungeons are the best place for gear while leveling, making it also the best xp was never the plan. And everyone whining about it can still level in dungeons, but they wont because its not the "Best" xp, and all they care about is hitting 60 as fast as possible.

@TheFPSPodcast So forcing people to get GY camped with their 3h per day they have to play is better for the game than dungeon XP being the way it's always been? Out of touch take.

@TheFPSPodcast Dungeon spamming was part of the core design of the game, these devs don't actually know wtf they are talking about.

@TheFPSPodcast Encourage us with gear and items. No taking a bat to experience

@TheFPSPodcast I think itโs plan and simple. If u enjoy something remove it from the game. We should cater to 1 single groups in the community and alienate the others because "oh nooo u are ruining my game, u should go retail" how about i go hardcore? U literally get what u want there XD

@TheFPSPodcast We explored the world for 20+ years now. We just wanna do the new content, new Dungeons, new Raids etc

@TheFPSPodcast People enjoyed the open world AND dungeons in vanilla so why change it now? Why this unnecessary hand holding? Apart from the 3 new zones the rest is still 20 years old, how much exploring do you expect people do to..

@TheFPSPodcast So they make dungeons meaningless altogether during leveling. It's more efficient to just deal with the monotony of questing and this ain't going to make people care about leveling or stop them "zoom zooming" as quickly as they can to 60. They aren't gonna be more social either.

@TheFPSPodcast I can't help but notice the loudest supporters of dungeon spam are full throat-ed advocates of GDKP and RMT. Hmmm.

@TheFPSPodcast Completely agree with the philosophy, there are 100x times better games If you like to spam one map over and over again with small party, like Darktide for example. MMOrpg should be the focus, open world and raids

@TheFPSPodcast Hate the โits not intendedโ fall back scape goat. most of what made classic fun wasnt intended, it was happy accidents that even blizzard cant replicate ever again.

@TheFPSPodcast Good.

@TheFPSPodcast Well then they're wrong. Players want to play their way. Dungeons are tons of fun for a huge % of the players. Group content is the social aspect of the game and gutting it to force players to play a way they don't want is toxic. When did devs stop caring about players?

@TheFPSPodcast As they should. Thank you blizzard

@TheFPSPodcast I don't give a shit what these wannabe activists developers want

@TheFPSPodcast Just implement reduced xp for each repeated run. Problem solved.

@TheFPSPodcast I don't really think its their place to make that call or tell you how you can and can't play.

@TheFPSPodcast Except you have more meaningful interactions in dungeons. So why do they keep bring up that aspect? Because they are so retarded they can't ban the bots or boosters?
