
RED_SIM
@RED_SIM • 5,754 subscribers
I made VRC Light Volumes, I guess? https://t.co/fNX0P8aFPA https://t.co/SDkyXpo7uE
Videos

Testing VRC Light Volumes 3.0.0 in some real conditions. Here's an example of a world fully lit up with VRCLV 3. No baked lightmaps here at all, only semi-realtime lights that are baked in game. Every light can be controlled separately in runtime. 70+ active light sources here.
RED_SIM106,827 views • 9 days ago

A new clustered froxel-based lighting prototype for Light Volumes 3.0.0! It uses froxels to precompute visible light IDs, so shader don't have to iterate through every light. This scene has 128 active lights and performs around 60 FPS on Android. ~13 FPS with no clustering.
RED_SIM61,585 views • 1 month ago

Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! #VRChat #Gamedev #Unity #Shader #VR
RED_SIM126,642 views • 1 year ago

Starlight Projector is out now! An interactive projection sphere powered by VRCLV 3.0 that projects beautiful animated effects onto your world and avatars. Every purchase supports VRC Light Volumes development. 30% off this week! Links to Booth, Jinxxy, Gumroad and Pateron below:
RED_SIM21,946 views • 1 month ago

Here's something I promised to show you… GPU grass that is actually fast and usable! It can be dynamically scattered over any mesh in your scene, can be bent by people's avatars or props, and it even works on Quest and mobile just fine. Still WIP, but you can check this world:
RED_SIM47,961 views • 7 months ago

Today I improved GPU Grass with a feature I call "batched instancing". It builds a grass batch at runtime and instances it. No world size increase, less GPU memory usage, runtime grass amount control, and better perf. 144 FPS with 11.2M grass triangles visible to the horizon!
RED_SIM45,099 views • 7 months ago

I made a Light Volumes debugging tool that can be integrated into avatars!
RED_SIM20,036 views • 1 year ago