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Mirza Beig

@TheMirzaBeig29,104 subscribers

✨ Interested in changing the world for the better. Exploring ~realtime simulations, sci-tech, education, etc. #Unity3D, After Effects, and Technical Art/#VFX.

Shorts

Attaching an active portal to a rigidbody, ...and then going through it. 🤯

Attaching an active portal to a rigidbody, ...and then going through it. 🤯

1,016,873 просмотров

Ray/pathtracing-like glass for Unity URP. > (without *actually* doing all of that--).

Ray/pathtracing-like glass for Unity URP. > (without *actually* doing all of that--).

135,171 просмотров

Interactive gravitational lensing, 🔎 w/ 4D space-time recording.

Interactive gravitational lensing, 🔎 w/ 4D space-time recording.

240,989 просмотров

Are these the best realtime shadows for Unity URP? I've not seen better, but if you have, then I'd like to see, too! Perhaps I might be inspired. 🕯️

Are these the best realtime shadows for Unity URP? I've not seen better, but if you have, then I'd like to see, too! Perhaps I might be inspired. 🕯️

52,256 просмотров

✍️ I wrote an article on programming blur shaders for beginners. You do not need to be adept at either math or programming to understand how it works :) Going from the most basic/straightforward type of blur, to what you see below, and more! Lots of pretty pictures, media, and interactive code to learn from. -- Box blur, with clipping and radial weighting. (So, no longer really a box blur...?) 🔍 #gamedev #indiedev #unity3d

✍️ I wrote an article on programming blur shaders for beginners. You do not need to be adept at either math or programming to understand how it works :) Going from the most basic/straightforward type of blur, to what you see below, and more! Lots of pretty pictures, media, and interactive code to learn from. -- Box blur, with clipping and radial weighting. (So, no longer really a box blur...?) 🔍 #gamedev #indiedev #unity3d

120,955 просмотров

Gravitational field layers/fabric visualization.

Gravitational field layers/fabric visualization.

73,606 просмотров

Dirty, hollow, refracting, glass monkey. 🧊🐵

Dirty, hollow, refracting, glass monkey. 🧊🐵

40,422 просмотров

👀 Ever see a 3D sci-fi energy shield like this? Realtime, interactive (per-tile), procedurally animated, and has layers of shaders with particle effects - I wanted to make something unique and "technically advanced", but also modular for performance scaling. It's straightforward to address individual tiles and hook in your own effects and calls with custom events. I'll be posting this very soon (for Unity URP).

👀 Ever see a 3D sci-fi energy shield like this? Realtime, interactive (per-tile), procedurally animated, and has layers of shaders with particle effects - I wanted to make something unique and "technically advanced", but also modular for performance scaling. It's straightforward to address individual tiles and hook in your own effects and calls with custom events. I'll be posting this very soon (for Unity URP).

99,240 просмотров

PRISM's refraction depth masking. > It works as a water shader, too. 🍸

PRISM's refraction depth masking. > It works as a water shader, too. 🍸

33,382 просмотров

✅ Refracted animated caustics in Unity. I remember when I didn't know what a "shader" was. ✨✨✨ It's been a journey! #unity3d #gamedev #realtimevfx

✅ Refracted animated caustics in Unity. I remember when I didn't know what a "shader" was. ✨✨✨ It's been a journey! #unity3d #gamedev #realtimevfx

76,281 просмотров

One line of code is the difference between a working shader and breaking out of the Matrix. 😎

One line of code is the difference between a working shader and breaking out of the Matrix. 😎

83,928 просмотров

What do I call this— 'chromatic portal gel'? Tide Pod bubble shield? 🔴🟠🔵🟢

What do I call this— 'chromatic portal gel'? Tide Pod bubble shield? 🔴🟠🔵🟢

99,835 просмотров

Colourful, SUPER VIVID post-processing in Unity. Chromatic radial blur, vibrance, etc... 🔴🟢🔵🟣🟡

Colourful, SUPER VIVID post-processing in Unity. Chromatic radial blur, vibrance, etc... 🔴🟢🔵🟣🟡

79,797 просмотров

Have I finally done it? 🛡️ The most OP video game energy shield. It's practically a shampoo commercial. #unity3d #gamedev #realtimevfx

Have I finally done it? 🛡️ The most OP video game energy shield. It's practically a shampoo commercial. #unity3d #gamedev #realtimevfx

51,983 просмотров

URP glass (and frost or resin) shader with chromatic dispersion, distortion/refraction, blur, and fresnel.

URP glass (and frost or resin) shader with chromatic dispersion, distortion/refraction, blur, and fresnel.

68,718 просмотров

Interactive 'Hollow' shield, 🛡️ inspired by Zenless Zone Zero. It's finally done! ~Since mid-September, actually.

Interactive 'Hollow' shield, 🛡️ inspired by Zenless Zone Zero. It's finally done! ~Since mid-September, actually.

74,877 просмотров

Seamless 360° [no-scope] monkey caustics.

Seamless 360° [no-scope] monkey caustics.

47,309 просмотров

Simple 2D outline shader for Unity 6, URP: 🦊 I've made the repository + source public. Do whatever you'd like with it! > #gamedev #indiedev #unity3d

Simple 2D outline shader for Unity 6, URP: 🦊 I've made the repository + source public. Do whatever you'd like with it! > #gamedev #indiedev #unity3d

25,652 просмотров

📺 VHS and CRT simulator for Unity. 🔴🟢🔵 Fully procedural (including RGB subpixel rendering) and blazing fast, though I'm not completely happy with the CRT stuff. Still a work in progress. #unity3d #gamedev #realtimevfx

📺 VHS and CRT simulator for Unity. 🔴🟢🔵 Fully procedural (including RGB subpixel rendering) and blazing fast, though I'm not completely happy with the CRT stuff. Still a work in progress. #unity3d #gamedev #realtimevfx

51,292 просмотров

Videos

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Censorship cube (pixelated blur).

Mirza Beig

615,375 просмотров • 5 месяцев назад

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Halo: Simple graphics -> better readability.

Mirza Beig

743,300 просмотров • 8 месяцев назад

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💖 Cosmic water shader, ++ particles in Unity. 🔵✨

Mirza Beig

325,722 просмотров • 6 месяцев назад

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Unity URP glass - convincing results. -- (this is recorded from the editor).

Mirza Beig

104,685 просмотров • 2 месяцев назад

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🌊 Wavy smear and blur post-processing effect.

Mirza Beig

19,609 просмотров • 12 дней назад

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✨ I named my glass shader: -- 🔴🟢🔵 "PRISM" for a reason.

Mirza Beig

91,777 просмотров • 3 месяцев назад

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🌀 Cosmic water, gyrating particles + grid warp.

Mirza Beig

105,612 просмотров • 6 месяцев назад