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Mirza Beig

@TheMirzaBeig28,928 subscribers

✨ Interested in changing the world for the better. Exploring ~realtime simulations, sci-tech, education, etc. #Unity3D, After Effects, and Technical Art/#VFX.

Shorts

Ray/pathtracing-like glass for Unity URP. > (without *actually* doing all of that--).

Ray/pathtracing-like glass for Unity URP. > (without *actually* doing all of that--).

134,683 次观看

Attaching an active portal to a rigidbody, ...and then going through it. 🤯

Attaching an active portal to a rigidbody, ...and then going through it. 🤯

1,016,873 次观看

Interactive gravitational lensing, 🔎 w/ 4D space-time recording.

Interactive gravitational lensing, 🔎 w/ 4D space-time recording.

240,989 次观看

✍️ I wrote an article on programming blur shaders for beginners. You do not need to be adept at either math or programming to understand how it works :) Going from the most basic/straightforward type of blur, to what you see below, and more! Lots of pretty pictures, media, and interactive code to learn from. -- Box blur, with clipping and radial weighting. (So, no longer really a box blur...?) 🔍 #gamedev #indiedev #unity3d

✍️ I wrote an article on programming blur shaders for beginners. You do not need to be adept at either math or programming to understand how it works :) Going from the most basic/straightforward type of blur, to what you see below, and more! Lots of pretty pictures, media, and interactive code to learn from. -- Box blur, with clipping and radial weighting. (So, no longer really a box blur...?) 🔍 #gamedev #indiedev #unity3d

120,421 次观看

Dirty, hollow, refracting, glass monkey. 🧊🐵

Dirty, hollow, refracting, glass monkey. 🧊🐵

40,316 次观看

PRISM's refraction depth masking. > It works as a water shader, too. 🍸

PRISM's refraction depth masking. > It works as a water shader, too. 🍸

33,267 次观看

Gravitational field layers/fabric visualization.

Gravitational field layers/fabric visualization.

73,217 次观看

👀 Ever see a 3D sci-fi energy shield like this? Realtime, interactive (per-tile), procedurally animated, and has layers of shaders with particle effects - I wanted to make something unique and "technically advanced", but also modular for performance scaling. It's straightforward to address individual tiles and hook in your own effects and calls with custom events. I'll be posting this very soon (for Unity URP).

👀 Ever see a 3D sci-fi energy shield like this? Realtime, interactive (per-tile), procedurally animated, and has layers of shaders with particle effects - I wanted to make something unique and "technically advanced", but also modular for performance scaling. It's straightforward to address individual tiles and hook in your own effects and calls with custom events. I'll be posting this very soon (for Unity URP).

99,240 次观看

✅ Refracted animated caustics in Unity. I remember when I didn't know what a "shader" was. ✨✨✨ It's been a journey! #unity3d #gamedev #realtimevfx

✅ Refracted animated caustics in Unity. I remember when I didn't know what a "shader" was. ✨✨✨ It's been a journey! #unity3d #gamedev #realtimevfx

64,078 次观看

One line of code is the difference between a working shader and breaking out of the Matrix. 😎

One line of code is the difference between a working shader and breaking out of the Matrix. 😎

83,919 次观看

What do I call this— 'chromatic portal gel'? Tide Pod bubble shield? 🔴🟠🔵🟢

What do I call this— 'chromatic portal gel'? Tide Pod bubble shield? 🔴🟠🔵🟢

99,719 次观看

Colourful, SUPER VIVID post-processing in Unity. Chromatic radial blur, vibrance, etc... 🔴🟢🔵🟣🟡

Colourful, SUPER VIVID post-processing in Unity. Chromatic radial blur, vibrance, etc... 🔴🟢🔵🟣🟡

79,488 次观看

Have I finally done it? 🛡️ The most OP video game energy shield. It's practically a shampoo commercial. #unity3d #gamedev #realtimevfx

Have I finally done it? 🛡️ The most OP video game energy shield. It's practically a shampoo commercial. #unity3d #gamedev #realtimevfx

51,775 次观看

URP glass (and frost or resin) shader with chromatic dispersion, distortion/refraction, blur, and fresnel.

URP glass (and frost or resin) shader with chromatic dispersion, distortion/refraction, blur, and fresnel.

68,718 次观看

Seamless 360° [no-scope] monkey caustics.

Seamless 360° [no-scope] monkey caustics.

46,346 次观看

Interactive 'Hollow' shield, 🛡️ inspired by Zenless Zone Zero. It's finally done! ~Since mid-September, actually.

Interactive 'Hollow' shield, 🛡️ inspired by Zenless Zone Zero. It's finally done! ~Since mid-September, actually.

74,877 次观看

Simple 2D outline shader for Unity 6, URP: 🦊 I've made the repository + source public. Do whatever you'd like with it! > #gamedev #indiedev #unity3d

Simple 2D outline shader for Unity 6, URP: 🦊 I've made the repository + source public. Do whatever you'd like with it! > #gamedev #indiedev #unity3d

25,442 次观看

📺 VHS and CRT simulator for Unity. 🔴🟢🔵 Fully procedural (including RGB subpixel rendering) and blazing fast, though I'm not completely happy with the CRT stuff. Still a work in progress. #unity3d #gamedev #realtimevfx

📺 VHS and CRT simulator for Unity. 🔴🟢🔵 Fully procedural (including RGB subpixel rendering) and blazing fast, though I'm not completely happy with the CRT stuff. Still a work in progress. #unity3d #gamedev #realtimevfx

51,292 次观看

🌔 DARK SOULS... ~but make it ✨🫧🌸 CUTE. #unity3d #gamedev #realtimevfx

🌔 DARK SOULS... ~but make it ✨🫧🌸 CUTE. #unity3d #gamedev #realtimevfx

48,468 次观看

Any time you have water or glass shaders 🥤, and light— you will benefit from realtime caustics. The scene will be more beautiful and dynamic with them. This is Unity URP, ~I've been using the same technique since the legacy pipeline. See 🧵 for references! #unity3d #gamedev

Any time you have water or glass shaders 🥤, and light— you will benefit from realtime caustics. The scene will be more beautiful and dynamic with them. This is Unity URP, ~I've been using the same technique since the legacy pipeline. See 🧵 for references! #unity3d #gamedev

50,443 次观看

Videos

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Censorship cube (pixelated blur).

Mirza Beig

615,131 次观看 • 3 个月前