
Alex
@alexfredo87 • 3,996 subscribers
Indie game dev, working on a standalone VR multiplayer game.
Shorts
Videos

My extended video of Shenmue 1 using Gen-3 vid2vid is done. Hope you guys like it! Shenmue Forever #Shenmue Runway #LetsGetShenmue4
Alex2,054,853 görüntüleme • 1 yıl önce

After a lot of research, I managed to create a tool for Godot that makes it possible to animate Gaussian Splatting with bones, especially for human bodies using Godot’s Skeleton3D. There are still a few small bugs when importing animations, but I’m definitely on the right track.
Alex41,257 görüntüleme • 16 gün önce

Big news I found a way to convert Gaussian Splatting into a standard mesh while preserving all the visual advantages of Gaussian Splatting, such as reflections, shadows, and lighting that changes depending on the viewing angle. The result is excellent performance, even on an old laptop or a VR headset. And of course, the mesh can be animated like any regular 3D mesh, while still keeping the visual benefits of GS. I’ll soon show a full-body character animated using this technique.
Alex36,600 görüntüleme • 14 gün önce

I'm testing tree generation using only two reference images. Basically, my Gaussian Splatting generation technique works with almost anything. I can't wait to see the final result once I’ve gathered a huge library of realistic assets for my game. For optimization, I’m planning to use a LOD system that dynamically reduces the number of Gaussian splats based on the distance from the camera.
Alex30,425 görüntüleme • 17 gün önce

📢 I’m testing ViggleAI new AI tool, PINOC, and it’s seriously impressive. You can create 3D Gaussian splatting models from just one image and animate them with a video! It’s the first AI I’ve tried that can animate Gaussian splatting models. I also talked to someone from Viggle, and they might add the option to import your own Gaussian splatting models and animate them. If that happens, I’ll probably make a video tutorial showing how to boost the detail level of a Gaussian splatting model by 4x to create highly realistic animated characters.
Alex29,281 görüntüleme • 22 gün önce

I'm testing AI projection texturing on mobile devices like the Meta Quest and Samsung phones. I'm using a technique similar to Carmack's Virtual/MegaTexture to optimize the texture projections (quite a few projections are missing in this scene). I think I'm going to make a Counter-Strike like for mobile VR with AI projection texturing.
Alex53,750 görüntüleme • 3 ay önce

I'm testing a shader that adds a detail texture at close range in VR, so it doesn't get blurry even if the player sticks their face right up against a wall. Note that the detail texture used here is just a quick placeholder the transition and details will be better in the final build.
Alex51,320 görüntüleme • 3 ay önce

I'm testing AI texture projection on low poly characters for my mobile VR game.
Alex51,390 görüntüleme • 3 ay önce

I've improved my Point & Click video game system, the animations look better now, among other enhancements.
Alex84,050 görüntüleme • 1 yıl önce

WIP I am currently integrating my "AI video texture" technique with face tracking scripts and active ragdoll physics in standalone VR. For this test video, I only applied the AI video texture to the face, but the body will look much more realistic once I apply the technique to the entire model. I've also figured out how to achieve highly detailed, realistic hair and foliage using the same technique.
Alex19,101 görüntüleme • 2 ay önce