
Matthias Niessner
@MattNiessner • 47,338 subscribers
Professor for Visual Computing & Artificial Intelligence @TU_Muenchen Co-Founder @synthesiaIO Co-Founder @SpAItial_AI
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📢GaussianGPT: autoregressive 3D Gaussian scene generation. We introduce a GPT-style model that directly generates 3D Gaussian scenes, token by token, in a series of small, discrete decision steps. Generation, completion, and large-scale outpainting in a single pipeline. Unlike diffusion-based approaches, GaussianGPT explicitly models the scene distribution at every step, allowing for quite flexible scene synthesis. 🌐 ▶️ Great work by Nicolas von Lützow, Barbara Roessle, Katharina Schmid
Matthias Niessner151,405 görüntüleme • 2 ay önce

📢📢GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction📢📢 Reconstructing high-fidelity 3D scenes from sparse RGB input is hard. It needs a strong 3D prior! We reformulate multi-view scene reconstruction as conditional 3D generation over overlapping spatial chunks, lifting posed image features into a generative shape prior via 3D conditioning. As an example prior, we build on Trellis2, and train it such that its reconstruction is pixel aligned and matches from all views. GenRecon achieves unprecedented reconstruction quality from any sparse RGB input sequence, even from a phone capture. The reconstruction also includes PBR materials which facilitates relighting and virtual object insertion. Amazing work by Katharina Schmid, Nicolas von Lützow, Jozef, Angela Dai
Matthias Niessner16,876 görüntüleme • 9 gün önce

📢Face Anything: 4D Face Reconstruction from Any Image Sequence Transformer model for 4D face reconstruction and dense tracking: - predict canonical facial coordinates per pixel - tracking as reconstruction in canonical space - geometry + correspondences in one forward pass Key idea: a shared canonical space across frames - correspondences as nearest neighbors - no motion or deformation estimation Stable geometry and tracking, even under large expressions and viewpoint changes - check out our results! 🌐 ▶️ Great work by Umut Kocasarı, Simon Giebenhain, Richard Shaw
Matthias Niessner61,189 görüntüleme • 1 ay önce

Want to create an avatar from a single image? FlexAvatar is a transformer model that creates full 360°, high-quality, and expressive 3D head avatar from just a single portrait image in minutes. Real-time Demo: FlexAvatar's lightweight architecture allows both animation and rendering in real-time, enabling interactive user experiences. To create a new 3D head avatar, only one image is required, e.g., from a webcam. The final avatar is ready after 2 minutes. Architecture: Under the hood, FlexAvatar adopts a transformer-based encoder-decoder design. The encoder maps the input image onto a latent avatar space, while the decoder produces 3D Gaussian attribute maps by incorporating the animation signal via cross-attention. The model learns all facial animations directly from the data without relying on pre-built 3D face models. This equips the avatars with realistic facial expressions. The internal avatar latent space can be conveniently used to integrate additional observations of a person via fitting. This enables use-cases where more than one image of a person is available, e.g., from a phone scan of the person. We train jointly on 2D monocular videos and multi-view data. However, in monocular videos, the animation signal leaks the target viewpoint, causing the model to produce incomplete 3D heads. We call this phenomenon entanglement of driving signal and target viewpoint. To prevent entanglement, we introduce bias sinks. These are learnable tokens that indicate whether a training sample stems from a monocular or a multi-view dataset. During training, the model learns to produce incomplete 3D heads only when the monocular token is present. During inference, FlexAvatar then always uses the multi-view token for which the model has learned to produce complete 3D heads. This simple design allows to combine the generalizability from monocular data with the quality of multi-view data. FlexAvatar summary: - Input: Single-image, phone scan, or monocular video - Output: Full 360° head avatar - Expressive animations - Real-time rendering and animation - Generalization to any portrait - Create a new avatar in 2 minutes - Use bias sinks to combine 2D and 3D data 🏠 🌍 🎥 Great work by Tobias Kirschstein and Simon Giebenhain!
Matthias Niessner76,438 görüntüleme • 5 ay önce

📢 3D world models from video diffusion suffer from inconsistent frames -> blurry output. Our fix: instead of naïve 3D reconstruction, we non-rigidly align each frame into a globally-consistent 3DGS representation. ->sharp visuals on top of any VDM!
Matthias Niessner39,691 görüntüleme • 2 ay önce

🚀Announcing NeRSemble 3D Head Avatar Benchmark v2 Version 2 of the NeRSemble 3D Head Avatar Benchmark systematically evaluates several aspects of 3D head avatar creation. Our goal is to drive progress toward more realistic, robust, and generalizable avatar methods. 🔬Benchmark Tasks The NeRSemble Benchmark v2 features three core challenges: - Dynamic Novel View Synthesis - Monocular FLAME-driven Avatar Creation (updated) - Single-view 3D Face Reconstruction (new) 👉Explore the online leaderboard and submission system: 🆕What's new? 1. New Task: Single-view 3D Face Reconstruction Given a single portrait image, reconstruct an accurate 3D mesh either showing the input expression or a fully neutral one. Unlike prior benchmarks, the NeRSemble benchmark emphasizes diverse and challenging facial expressions, better reflecting real scenarios. For technical details, see the Pixel3DMM paper. 2. Updated task: Monocular FLAME-driven Avatar Creation We have improved the FLAME tracking that is used for both avatar creation from the monocular videos and avatar driving on the hidden test sequences. The updated benchmark task has: - more stable torso tracking - more expressive lip closures during speech - Improved mouth tracking for challenging facial expressions We hope that these improvements to the benchmark help drive the field forward. 🏆 CVPR 2026 Workshop & Prizes The NeRSemble benchmark will be featured at the CVPR 2026 Workshop on Photo-realistic 3D Head Avatars. Participants in the new and updated tasks have the opportunity to win: - 🎁RTX 5080 GPUs (sponsored by NVIDIA) - 🎤15-minute oral presentation at the workshop ⏰ Submission Deadline - May 26, 2026 Reach out to the amazing Tobias Kirschstein and Simon Giebenhain for more details :)
Matthias Niessner29,478 görüntüleme • 1 ay önce

📢WorldAgents: 3D worlds only from 2D image models - without any training! We propose an agentic approach with a Director (VLM) to plan the scene, a Generator (Flux or NanoBanana) for new views, and a Verifier (VLM) for selection / 3D consistency. -> High-fidelity 3D worlds from a single text prompt. What's remarkable: our agents find consistent views from 2D image models to obtain 3D-consistent worlds; this shows that image models contain world priors - agents just need to find them! Great work by Ziya Erkoç Angela Dai
Matthias Niessner18,842 görüntüleme • 2 ay önce

📢📢📢𝐌𝐞𝐬𝐡𝐑𝐢𝐩𝐩𝐥𝐞: Structured Autoregressive Generation of Artist-Meshes High-fidelity, topologically complete 3D assets that expand naturally like a ripple on a surface! 🌊 Existing AR models often rely on sliding-window inference over truncated segments. However, this limitation breaks long-range geometric dependencies, causing holes and fragmentation. Instead, MeshRipple uses frontier-aware BFS and sparse-attention global memory to ensure coherent growth with an unbounded receptive field. -> Highly detailed-mesh generations -> Artist-like meshing quality -> Works on room-scale environments 🌍 🎥 Great work by Junkai Lin, Hang Long, Huipeng Guo, Jielei Zhang, Jiayi Yang, Tianle Guo, Yang Yang, Jianwen Li, Wenxiao Zhang, Wei Yang
Matthias Niessner33,968 görüntüleme • 5 ay önce

📢📢 𝐀𝐯𝐚𝐭𝟑𝐫 📢📢 Avat3r creates high-quality 3D head avatars from just a few input images in a single forward pass with a new dynamic 3DGS reconstruction model. Video: Project: Our core idea is to make Gaussian Reconstruction Models animatable. We find that a simple cross-attention to an expression code sequence is already sufficient to model complex facial expressions. We then incorporate position maps from DUSt3R and feature maps from Sapiens to facilitate the prediction task. While DUSt3R's position maps act as a pixel-aligned initialization for the Gaussians' positions, the Sapiens feature maps help the cross-view transformer to match corresponding image tokens in the 4 input images. One major challenge in creating a 3D head avatar from smartphone images comes from inconsistent facial expressions when the subject could not remain perfectly static during the capture. We eliminate this static requirement by simply showing our model input images with different facial expressions during training. This technique makes our model robust to inconsistent input images later on. Finally, we show that despite the model has been trained with 4 input images, one can even create a 3D head avatar when only a single image is available. To achieve this, we employ a pre-trained 3D GAN to lift the single image to 3D and then render the 4 input images for our model. This allows us to create 3D head avatars from single images and even highly out-of-distribution examples like AI generated faces, paintings or statues. Great work by Tobias Kirschstein from his internship at Meta with Javier Romero, Artem Sevastopolsky, and Shunsuke Saito
Matthias Niessner74,681 görüntüleme • 1 yıl önce

📢Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction📢 -> highly accurate face reconstruction by training powerful VITs via surface normals and UV-coordinates estimation. The geometric cues from our 2D foundation model backbone constrain the 3DMM parameters, which allows us to achieve remarkable reconstruction accuracy - works for both single image and videos! In addition, we introduce a new 3D face reconstruction benchmark that evaluates both neutral and posed face geometry. 🌍 📷 Great work by Simon Giebenhain Tobias Kirschstein Martin Rünz Lourdes Agapito
Matthias Niessner61,984 görüntüleme • 1 yıl önce

Excited to share Norman Müller's DiffRF: Rendering-guided 3D Radiance Field Diffusion #CVPR2023 highlight! 2D diffusion is great, but what about 3D? We show radiance field diffusion with rendering guidance for consistent and editable 3D synthesis. Vid:
Matthias Niessner117,759 görüntüleme • 3 yıl önce

📢📢📢Data release: high-res, multi-view, OLAT face recordings 📢📢📢 We captured individuals in our custom light stage with 16 high-end, global shutter cameras (72 fps) and 40 LED modules, totaling 2.8M precisely calibrated frames. We us the data for BecomingLit (#NeurIPS2025): intrinsically decomposed Gaussian avatars, enabling photorealistic and real-time relighting via hybrid neural shading. Code & Data: Great work by Jonathan Schmidt, Simon Giebenhain
Matthias Niessner19,344 görüntüleme • 4 ay önce

Introducing #ProfGPT, my new AI Avatar by Synthesia 🎥! Getting closer towards fully automating myself :)
Matthias Niessner71,792 görüntüleme • 2 yıl önce

📢📢 𝐏𝐞𝐫𝐜𝐇𝐞𝐚𝐝: 𝐏𝐞𝐫𝐜𝐞𝐩𝐭𝐮𝐚𝐥 𝐇𝐞𝐚𝐝 𝐌𝐨𝐝𝐞𝐥 𝐟𝐨𝐫 𝐒𝐢𝐧𝐠𝐥𝐞-𝐈𝐦𝐚𝐠𝐞 𝟑𝐃 𝐇𝐞𝐚𝐝 𝐑𝐞𝐜𝐨𝐧𝐬𝐭𝐫𝐮𝐜𝐭𝐢𝐨𝐧 & 𝐄𝐝𝐢𝐭𝐢𝐧𝐠📢📢 PercHead reconstructs realistic 3D heads from a single image and enables disentangled 3D editing via geometric controls and style inputs from images or text. At its core is a generalized 3D head decoder trained with perceptual supervision from DINOv2 and SAM 2.1. We find that our new perceptual loss formulation improves reconstruction fidelity compared to commonly-used methods such as LPIPS. Our trained reconstruction model is able to generate 3D-consistent heads from a single input image. Even with challenging side-view inputs, the model robustly infers missing regions for a coherent, high-fidelity output. In addition, our architecture seamlessly adapts to downstream tasks: by swapping the encoder, we can transform the model into a disentangled 3D editing pipeline. In this scenario, we can control geometry through - potentially hand-drawn - segmentation maps, and condition style via image or text prompt. We also provide an interactive GUI to enable the exploration of our editing pipeline. 🌍 📽️ Great work by Antonio Oroz and Tobias Kirschstein
Matthias Niessner18,800 görüntüleme • 7 ay önce

📢𝐋𝟑𝐃𝐆: 𝐋𝐚𝐭𝐞𝐧𝐭 𝟑𝐃 𝐆𝐚𝐮𝐬𝐬𝐢𝐚𝐧 𝐃𝐢𝐟𝐟𝐮𝐬𝐢𝐨𝐧📢 #SIGGRAPHAsia We propose a generative diffusion model for 3D Gaussians. Key is a learnt latent space which substantially reduces the complexity of the diffusion process, thus facilitating room-scale scene generation! Great work by Barbara Roessle in with Norman Müller, Angela Dai, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder!
Matthias Niessner39,480 görüntüleme • 1 yıl önce

📢 Intrinsic Image Fusion for Multi-View 3D Material Reconstruction 📢 We combine generative material priors with inverse path tracing: 1) define a parametric texture space 2) fuse monocular predictions across views into consistent textures 3) optimize low-dimensional parameters for physically-grounded reconstructions. The results are relightable PBR textures for 3D scenes: check out the result on a real-world 3D scan from the ScanNet++ dataset! 🌍 🎥 Great work by Peter Kocsis Lukas Höllein!
Matthias Niessner15,673 görüntüleme • 5 ay önce