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Real-time burnout simulation in Unreal Engine 5.3 made with Niagara Fluids. This tutorial was requested by a student so I'm adding it in. 5 days to go.

63,754 views • 2 years ago •via X (Twitter)

11 Comments

Render Realm store's profile picture
Render Realm store2 years ago

its like real life fluids movement what an awesome add to the scene

Supreme's profile picture
Supreme2 years ago

oh i like this a lot!!! now add drifting round a course and some audio reactive effects... let's go @badradionz

Jesse Pitela's profile picture
Jesse Pitela2 years ago

@badradionz Already made a drifting one, a few posts down 😉

time's profile picture
time2 years ago

how is performance ?

yassinerahal's profile picture
yassinerahal2 years ago

Your student knows what’s good !!!

Evan Lerman's profile picture
Evan Lerman2 years ago

That is insanely cool.

Jan Vlietinck's profile picture
Jan Vlietinck2 years ago

Looks kind of weird/unrealistic, the smoke is spinning around the wheel like a fast spinning wind mill.

Salman Ali Virk's profile picture
Salman Ali Virk2 years ago

I thought Niagara Fluids were still in experimental phase 'cause these look amazing! Have you tried creating Waterfall FX with whitefoam?

Jesse Pitela's profile picture
Jesse Pitela2 years ago

thanks! yes, I'll post it soon

SGM's profile picture
SGM2 years ago

Awesome I am waiting for the day unreal engine can work in the browser

Jesse Pitela's profile picture
Jesse Pitela2 years ago

it already can. Check out 80 Level cloud experiences

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