
Mirza Beig
@TheMirzaBeig • 29,973 subscribers
✨ Interested in changing the world for the better. Exploring ~realtime simulations, sci-tech, education, etc. #Unity3D, After Effects, and Technical Art/#VFX.
Shorts
Videos

Kingdom Hearts had incredible tech. > On the PS2, around ~2002! Even *the* most basic enemy, a shadow 'heartless', had complex rendering and behaviour [for the time]. Flatten, render -> top-down texture, duplicate intersecting polygons, *then* sample the texture on that geom.
Mirza Beig190,096 Aufrufe • vor 6 Tagen

"Perfect" reflections, via duplicated geometry. > from Kingdom Hearts (PS2). Pooh's world.
Mirza Beig352,252 Aufrufe • vor 1 Monat

Chromatic blur plugin/asset. Where the screenshot is from. 🔴🟢🔵 mobile phone test.
Mirza Beig85,273 Aufrufe • vor 20 Tagen

Advanced radial blur shaders (with chromatic smear) are now working as a plugin in AE. ✨🎇
Mirza Beig61,780 Aufrufe • vor 18 Tagen

#GLSL: Black Hole, Distortion, 🌀 Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c, in vec2 p) { vec2 u = p / R, m = iMouse.xy / R, o = m - u, l, i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0), texture(iChannel0, u + o / d * .1 / (d * d)), step(.3, d)); } Try it INTERACTIVE: 👉 #gamedev #indiedev
Mirza Beig256,083 Aufrufe • vor 9 Monaten

🧊 Frosty glass, w/ condensation + air bubbles. 🫧 -- Unity URP, volumetric lighting and GI.
Mirza Beig163,776 Aufrufe • vor 6 Monaten

Deus EX: MD's frosted glass panels. Playing for... research/reference. 🙂🤗 This game is ~10 years old! I love the masking effects, but you can see it's *not* rendering multiple layers of transparency. Most likely, they have a single blurred texture which they blend.
Mirza Beig170,890 Aufrufe • vor 7 Monaten

🌀 3D/spherical black hole simulation. + Lensing and bright accretion particles. #gamedev #unity3d #vfx
Mirza Beig209,118 Aufrufe • vor 9 Monaten

Glass with bubble particles, Unity URP. 🫧 ++ refraction, dispersion, scattering...
Mirza Beig144,639 Aufrufe • vor 6 Monaten

float2 n,q,u=float2(i.uv-.5); float d = dot(u,u),s=9,t=_Time.y,o,j; for (float2x2 m=RM2D(5);j++<16;) { u = mul(m,u);n = mul(m,n); q = u*s+t*4+sin(t*4-d*6)*0.8+j+n; o += dot(cos(q)/s, float2(2,2)); n -= sin(q); s *= 1.2; } return o; #Unity3D #GLSL #VFXFriday
Mirza Beig630,270 Aufrufe • vor 3 Jahren

Unity URP glass - convincing results. -- (this is recorded from the editor).
Mirza Beig104,685 Aufrufe • vor 5 Monaten

Dynamic frosted glass and blur for Unity (URP). > Similar to Doom and Deus Ex: MD (2016).
Mirza Beig98,415 Aufrufe • vor 7 Monaten