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Mirza Beig

@TheMirzaBeig29,187 subscribers

✨ Interested in changing the world for the better. Exploring ~realtime simulations, sci-tech, education, etc. #Unity3D, After Effects, and Technical Art/#VFX.

Shorts

Attaching an active portal to a rigidbody, ...and then going through it. 🤯

Attaching an active portal to a rigidbody, ...and then going through it. 🤯

1,016,873 views

Ray/pathtracing-like glass for Unity URP. > (without *actually* doing all of that--).

Ray/pathtracing-like glass for Unity URP. > (without *actually* doing all of that--).

135,524 views

Interactive gravitational lensing, 🔎 w/ 4D space-time recording.

Interactive gravitational lensing, 🔎 w/ 4D space-time recording.

240,989 views

✍️ I wrote an article on programming blur shaders for beginners. You do not need to be adept at either math or programming to understand how it works :) Going from the most basic/straightforward type of blur, to what you see below, and more! Lots of pretty pictures, media, and interactive code to learn from. -- Box blur, with clipping and radial weighting. (So, no longer really a box blur...?) 🔍 #gamedev #indiedev #unity3d

✍️ I wrote an article on programming blur shaders for beginners. You do not need to be adept at either math or programming to understand how it works :) Going from the most basic/straightforward type of blur, to what you see below, and more! Lots of pretty pictures, media, and interactive code to learn from. -- Box blur, with clipping and radial weighting. (So, no longer really a box blur...?) 🔍 #gamedev #indiedev #unity3d

121,190 views

Are these the best realtime shadows for Unity URP? I've not seen better, but if you have, then I'd like to see, too! Perhaps I might be inspired. 🕯️

Are these the best realtime shadows for Unity URP? I've not seen better, but if you have, then I'd like to see, too! Perhaps I might be inspired. 🕯️

52,256 views

🌧️ Heavy rain. More testing my generic/robust custom renderer feature in Unity URP. I'm using a fast 1/4th resolution 'rain buffer' accumulating multiple, transparent particle systems.

🌧️ Heavy rain. More testing my generic/robust custom renderer feature in Unity URP. I'm using a fast 1/4th resolution 'rain buffer' accumulating multiple, transparent particle systems.

22,293 views

😶‍🌫️ Late night experiment: high-resolution, volumetric cloud rendering in Unity URP. Doing R&D for my fog, too. Lighting is rather basic, ~I just started on this one.

😶‍🌫️ Late night experiment: high-resolution, volumetric cloud rendering in Unity URP. Doing R&D for my fog, too. Lighting is rather basic, ~I just started on this one.

23,534 views

Gravitational field layers/fabric visualization.

Gravitational field layers/fabric visualization.

73,743 views

👀 Ever see a 3D sci-fi energy shield like this? Realtime, interactive (per-tile), procedurally animated, and has layers of shaders with particle effects - I wanted to make something unique and "technically advanced", but also modular for performance scaling. It's straightforward to address individual tiles and hook in your own effects and calls with custom events. I'll be posting this very soon (for Unity URP).

👀 Ever see a 3D sci-fi energy shield like this? Realtime, interactive (per-tile), procedurally animated, and has layers of shaders with particle effects - I wanted to make something unique and "technically advanced", but also modular for performance scaling. It's straightforward to address individual tiles and hook in your own effects and calls with custom events. I'll be posting this very soon (for Unity URP).

100,066 views

Dirty, hollow, refracting, glass monkey. 🧊🐵

Dirty, hollow, refracting, glass monkey. 🧊🐵

40,511 views

✅ Refracted animated caustics in Unity. I remember when I didn't know what a "shader" was. ✨✨✨ It's been a journey! #unity3d #gamedev #realtimevfx

✅ Refracted animated caustics in Unity. I remember when I didn't know what a "shader" was. ✨✨✨ It's been a journey! #unity3d #gamedev #realtimevfx

76,281 views

PRISM's refraction depth masking. > It works as a water shader, too. 🍸

PRISM's refraction depth masking. > It works as a water shader, too. 🍸

33,382 views

What do I call this— 'chromatic portal gel'? Tide Pod bubble shield? 🔴🟠🔵🟢

What do I call this— 'chromatic portal gel'? Tide Pod bubble shield? 🔴🟠🔵🟢

99,835 views

One line of code is the difference between a working shader and breaking out of the Matrix. 😎

One line of code is the difference between a working shader and breaking out of the Matrix. 😎

83,950 views

Colourful, SUPER VIVID post-processing in Unity. Chromatic radial blur, vibrance, etc... 🔴🟢🔵🟣🟡

Colourful, SUPER VIVID post-processing in Unity. Chromatic radial blur, vibrance, etc... 🔴🟢🔵🟣🟡

79,797 views

URP glass (and frost or resin) shader with chromatic dispersion, distortion/refraction, blur, and fresnel.

URP glass (and frost or resin) shader with chromatic dispersion, distortion/refraction, blur, and fresnel.

69,842 views

Interactive 'Hollow' shield, 🛡️ inspired by Zenless Zone Zero. It's finally done! ~Since mid-September, actually.

Interactive 'Hollow' shield, 🛡️ inspired by Zenless Zone Zero. It's finally done! ~Since mid-September, actually.

74,877 views

Have I finally done it? 🛡️ The most OP video game energy shield. It's practically a shampoo commercial. #unity3d #gamedev #realtimevfx

Have I finally done it? 🛡️ The most OP video game energy shield. It's practically a shampoo commercial. #unity3d #gamedev #realtimevfx

52,026 views

Seamless 360° [no-scope] monkey caustics.

Seamless 360° [no-scope] monkey caustics.

47,334 views

📺 VHS and CRT simulator for Unity. 🔴🟢🔵 Fully procedural (including RGB subpixel rendering) and blazing fast, though I'm not completely happy with the CRT stuff. Still a work in progress. #unity3d #gamedev #realtimevfx

📺 VHS and CRT simulator for Unity. 🔴🟢🔵 Fully procedural (including RGB subpixel rendering) and blazing fast, though I'm not completely happy with the CRT stuff. Still a work in progress. #unity3d #gamedev #realtimevfx

51,292 views

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