Beyond photos/videos, what's the next medium for sharing visual... experiences? 🤔 NeRF/3DGS are great but only capture a static 3D world and ignore ambient scene dynamics. In this paper, we show how we can reconstruct/render these essential scene elements even with a single causal video.show more

Jia-Bin Huang
28,775 Aufrufe • vor 2 Jahren
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from... In-the-Wild Drone Imagery Abstract: Drones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery.show more

MrNeRF
21,346 Aufrufe • vor 1 Jahr
Create a 3D model from a single image, set... of images or a text prompt in < 1 minute 😮💨 This new AI paper called CAT3D shows us that it’ll keep getting easier to produce 3D models from 2D images — whether it’s a sparser real world 3D scan (a few photos instead of hundreds) or your favorite 2D image generator like Midjourney (just an image). How does this magic work? “This architecture is similar to video diffusion models, but with camera pose embeddings for each image instead of time embeddings. The generated views are passed into a robust 3D reconstruction pipeline to create the 3D representation (Zip-NeRF or 3DGS)”show more

Bilawal Sidhu
92,792 Aufrufe • vor 2 Jahren
Wonderland: Navigating 3D Scenes from a Single Image Contributions:... • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.show more

MrNeRF
52,801 Aufrufe • vor 1 Jahr
World Models are the path for some AI Models... in the future. But how can we efficiently train these models to not only see the world the way humans do but to see the world in a new and unique way. By visualizing, what is normally sequenced audio patterns, we can derive much more insights. Here we see Paganini in a visual form that can than be described and transcribed into a World Model. We can observe connections in a manner that may not have been clear prior to the digitalization of music and sound in this way. The company with the most valuable potential in building a World Model is Tesla. Not that this type of visualization is being used, but that the mechanisms are in place, and the technology is in place for the company to thrive in this new form of AI.show more

Brian Roemmele
57,454 Aufrufe • vor 8 Monaten
3D Gaussian Splatting for Real-Time Radiance Field Rendering paper... page: Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (>= 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.show more

AK
633,532 Aufrufe • vor 2 Jahren
DimensionX: Create Any 3D and 4D Scenes from a... Single Image with Controllable Video Diffusion TL;DR: Create 3/4DGS from Video Diffusion Note: Some first inference code released (not all yet). Contributions (cited): • We present DimensionX, a novel framework for generating photorealistic 3D and 4D scenes from only a single image using controllable video diffusion. • We propose ST-Director, which decouples the spatial and temporal priors in video diffusion models by learning (spatial and temporal) dimension-aware modules with our curated datasets. We further enhance the hybriddimension control with a training-free composition approach according to the essence of video diffusion denoising process. • To bridge the gap between video diffusion and real-world scenes, we design a trajectory-aware mechanism for 3D generation and an identity-preserving denoising approach for 4D generation, enabling more realistic and controllable scene synthesis. • Extensive experiments manifest that our DimensionX delivers superior performance in video, 3D, and 4D generation compared with baseline methods.show more

MrNeRF
17,047 Aufrufe • vor 1 Jahr
ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies Contributions:... 1) We propose ImmerseGen, a novel agent-guided 3D environment generation framework. It uses simplified geometric proxies with alpha-textured meshes to produce compact, photorealistic worlds ready for real-time mobile VR rendering. 2) We propose a novel RGBA texturing paradigm. It first synthesizes 8K terrain textures using a geometry-conditioned panorama generator via user-centric mapping, and then directly generates alpha-textured proxy assets, avoiding fidelity loss typically resulting from mesh decimation. 3) To automate scene creation from user prompts, we introduce VLM-based modeling agents equipped with a novel grid-based semantic analysis. This enables 3D spatial reasoning from 2D observations and ensures accurate asset placement. ImmerseGen further enhances immersion with dynamic effects and ambient audio for a multisensory experience. 4) Experiments on multiple scene-generation scenarios and live mobile VR applications show that ImmerseGen outperforms previous methods in visual quality, realism, spatial coherence, and rendering efficiency for immersive real-time VR experiences.show more

MrNeRF
14,225 Aufrufe • vor 1 Jahr
We are excited to introduce Stable Fast 3D, Stability... AI’s latest breakthrough in 3D asset generation technology. This innovative model transforms a single input image into a detailed 3D asset in just 0.5 seconds, setting a new standard for speed and quality in the field of 3D reconstruction! Alongside this release, we’ve also published a technical report that highlights how we achieve fast inference speeds with reduced baked illumination and material parameters. 👾You can learn more and access the report here:show more

Stability AI
438,350 Aufrufe • vor 1 Jahr
Single video → a reframeable 4D Gaussian Splatting scene.... Not a sequence of separately built 3D frames played back like a video. This is one continuous space-time scene, reconstructed from a single clip shot on an iPhone 16. We combine feed-forward Gaussian generation, 3D tracking, and 4D Gaussian Splatting, aiming to deliver it as a compact 4D video file that runs on your phone. Still early R&D. The goal: make 4DGS something anyone can create and experience, not just researchers with a camera rig.show more

KIRI Engine - 3D Scanner App
29,311 Aufrufe • vor 3 Tagen
What if you could turn a single 360° photo... into a production-ready Isaac Sim environment in minutes? That's exactly what we did here. Using World Labs' Marble and an Insta360 X5 capture (rotating on top), we generated a complete navigable 3D environment and populated it with Lightwheel Sim Ready assets (bottom view). The result? A fully interactive scene in Isaac Sim, ready for sim2real testing,. Navigation, manipulation, or any robotics task you need to validate. What used to take weeks of manual 3D modeling and asset placement now takes minutes. Capture once in the real world, simulate everywhere in your training pipeline. This is the future of robotics development with world models. NVIDIA Robotics NVIDIA Omniverse #Sim2Real #Robotics #Simulationshow more

Jonathan Stephens
46,643 Aufrufe • vor 6 Monaten
What happens next? We took a photo with Lens... and asked Nano Banana to generate the next 5 seconds of a scene. While it’s not predicting the future in a literal sense, the model draws upon its vast world knowledge to generate a plausible outcome in each of these examples. It's a fun peek at how our latest AI image editing model can be used for creative forecasting and storytelling. Nano Banana is now live in Search – accessible through Lens and AI Mode – so you can try this out for yourself!show more

Rajan Patel
74,826 Aufrufe • vor 9 Monaten
VIDEO | Dehradun: After the cancellation of NEET-UG 2026... over a paper leak, NEET aspirant Jyotsna says, “It feels very bad. We prepare for the entire year and work extremely hard. There are so many sleepless nights and so much effort involved. But when something like this happens in the end, we cannot even explain how it feels.” (Full video available on PTI Videos - #Dehradun #NEETshow more

Press Trust of India
24,149 Aufrufe • vor 2 Monaten
Visual Preset #01 Ink-Brush Cinematic 3D: A high-end cinematic... 3D style where expressive ink-brush effects become the primary visual language for fast-paced anime action. Lately I've noticed that I've been experimenting with different visual presets across my videos and I'd like to explore that direction even further. Going forward, I'll be sharing some of these style experiments. The video below was generated using only a character sheet, a single-line scene description and the visual preset shown below. Created with Seedance 2.0 on Try ArtCraft Seedance 2.0 Prompt: A mesmerizing display of @[character]'s masterful swordsmanship. High-end cinematic 3D realism fused with expressive ink-brush action. High-sakuga anime choreography, sweeping sumi-e brush strokes, flowing ink splashes, dynamic calligraphic energy and graphic black ink trails define every movement. Extreme perspective, dramatic foreshortening, cinematic tracking shots, volumetric lighting, heavy atmospheric haze and explosive ink bursts replace conventional visual effects, while realistic materials and feature-film rendering preserve depth, weight and scale.show more

Kōda
38,527 Aufrufe • vor 16 Tagen
HTML enters 3D! Or vice versa? With the new... HTML in Canvas by WICG, we can finally put native DOM elements directly into WebGL/WebGPU scenes. It is experimental for now, but the possibilities for 3D interfaces and special effects are huge. This demo was built using Three.js and Omma AI (tool by Spline ) It’s a fun new way to explore what the web can do! Are you interested in seeing the demo?show more

Gábor Pribék
176,065 Aufrufe • vor 2 Monaten
We here at the #WPIOOTBGW Global HQ have a... very deep connection with Notts County. It’s like how twins say they can feel when the other is in pain, even if they’re far apart That’s where we are with Notts County these days. We didn’t see this NCFC #WPIOOTBGW live, but we felt itshow more

When Playing It Out of the Back Goes Wrong
51,554 Aufrufe • vor 10 Monaten
NVIDIA finally released Neuralangelo's source code! The model can... turn videos from any device into detailed 3D structures, fully replicating buildings, sculptures, or other real aworld objects or spaces virtually. Here's how it works: A model utilizes a 2D video with multiple angles of an object or scene. I selects frames from different viewpoints to understand depth, size, and shape. The AI creates an initial 3D representation, similar to a sculptor shaping a subject. The render is optimized to enhance details, like a sculptor refining texture. The outcome is a 3D object or scene suitable for virtual reality, digital twins, or robotics.show more

Lior Alexander
478,025 Aufrufe • vor 2 Jahren
Is Google taking initial steps to enhance Street View?... For some reason, Street View seems stuck in technology that feels outdated. I wonder if we'll see such improvements on the product side. Also, note how much better it performs in all aspects compared to Zip-NeRF in their presented material. It offers more details and fewer artifacts. Great work! "LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering" Contributions: • We propose a novel LOD representation for 3DGS which, unlike previous methods [27, 28, 17], does not recompute the list of used Gaussians at each frame. This allows for acceleration and compaction, enabling the rendering of large-scale scenes even on mobile devices. • We design a strategy to automatically select optimal hyperparameters for splitting LODs, whereas most other methods require manual tuning of hyperparameters for each 3D scene. • To further accelerate rendering, we split the scene into chunks and pre-compute sets of active Gaussians per chunk. • Finally, we introduce a novel opacity interpolation scheme to produce visually pleasing rendering and eliminate artifacts when transitioning between chunks.show more

MrNeRF
62,564 Aufrufe • vor 1 Jahr
I can remember watching sport on tv in the... 70’s, Snooker on a black and white tv and football with only a couple of cameras in the ground. You can only marvel now at the incredible clarity we get with sports presentation and this imo is incredible, just shows you how good these top athletes are. ⛷️show more

Simon Lester
270,048 Aufrufe • vor 5 Monaten