Today we introduced two major graphical enhancements: advanced upscaling... & ray-traced shadows. Upscaling is an innovative graphics technique that boosts game performance by rendering at a lower resolution and intelligently enhancing the image quality to match your display's native resolution. Ray-traced shadows offer unparalleled accuracy in shadow rendering. Read the full Dev Blog here: #EVEOnline #Tweetfleetshow more

EVE Online
60,855 Aufrufe • vor 1 Jahr
Assassin's Creed Shadows | Digital Foundry PS5 Pro Analysis... "Possibly the most transformative PS5 Pro upgrade we've seen so far" Full Video ▶️ Details ▪️PS5 Pro features RTGI [Ray-Traced Global Illumination] at 60FPS, which is only available on base PS5 and Xbox Series X at 30/40FPS ▪️Image quality/resolution seemingly the same as PS5, but addition of RTGI is a "game changer" to visuals, "enormous difference" ▪️Increased resolution in quality mode ▪️PS5 Pro adds ray-traced reflections in quality mode (though not really a 'transformative' difference) ▪️Balanced Mode at 40FPS (at 120Hz output) is higher resolution on Pro #AssassinsCreedShadows #PS5 #PS5Pro #Xboxshow more

Shinobi602
328,150 Aufrufe • vor 1 Jahr
Rendering 3D is gonna be SO MUCH FASTER 🤯... Thanks to NVIDIA DLSS Technology 🔥 We were at the Blender 🔶 booth at SIGGRAPH 25 🇨🇦, and we saw the Demo for Blender Cycles viewport + DLSS which blew our minds. In Blender, DLSS (Deep Learning Super Sampling) uses AI to predict and reconstruct missing pixels by rendering at a lower resolution and then intelligently upscaling in real time, boosting frame rates while preserving near-native image quality. We have a FULL VLOG of SIGGRAPH coming up on our Youtube channel soon so if you wanna see all the Tech updates make sure you go and turn on notification 🔔show more

Bad Decisions Studio
25,574 Aufrufe • vor 1 Jahr
There are two things worth pointing out about upscaling... in #AssassinCreed Black Flag Resynced. 1. Incorrect resolution scaling with Balanced and Performance modes: Using Balanced or Performance with any upscaler causes the game's Resolution Scale (output resolution) to drop, which also lowers the internal render resolution. As a result, these modes apply incorrect scaling and the image quality is noticeably worse than it should be. For now, the workaround is to set the Resolution Scale to 100% and manually adjust the Max Dynamic Resolution (internal resolution) to match the expected scaling for Balanced or Performance mode. 2. The game defaults to the older DLSS 3 CNN model: By default, the game uses the older DLSS 3 Preset E. While it's still a fine option, it doesn't match the image quality of the DLSS 4 Transformer model (Preset K) or the newer DLSS 4.5 (Preset L and M). So I highly recommend forcing at least Preset K through the NVIDIA App (or another tool). Even on RTX 20/30 series GPUs, with Preset K, you can maintain the same performance as before while getting better image quality by using a lower upscaling mode, like Balanced instead of Quality. Hopefully Ubisoft Support fixes the scaling issue and adds an in-game option to choose between DLSS 3, DLSS 4, and DLSS 4.5.show more

BenchmarKing
38,817 Aufrufe • vor 1 Monat
The reason why Reflections in GTA 6 look noisy... and blurry isn't because Rockstar Games doesn't know how to do them or that a $2 billion budget magically fixes this. It all comes down to the GPU in current gen consoles, these consoles don't have the power they need to render high resolution Ray Traced reflections in real-time and corners had to be cut. Here I'm running GTA 5 enhanced for PC at ultra settings to show you how good and clean the reflections look if you have high-end and recent hardware that have AI upscaling to make this possible. That being said, The PS5 Pro console is much more powerful compared to the base PS5 (the footage which GTA 6 was captured) offering higher resolution, 45% faster rendering, 2X-3X better Ray Tracing performance and PSSR upscaling. With the PS5 Pro, it will have significantly better looking and sharper reflections somewhat close to what GTA 5 Enhanced reflections look like on a gaming PC at high settings. However, the ultimate experience will still be on PC when GTA 6 launches, allowing for the highest quality Ray Tracing or even Path Tracing if Rockstar Games decides to implement it.show more

NikTek
85,327 Aufrufe • vor 9 Stunden
Wuthering Waves PS5 Performance Test • Test Setup PS5... Slim (brand new, clean, no dust) Room temperature: 22°C with AC • Map Issue Yes, it's real. The new map is locked to around 2 FPS when opened from the menu, making it extremely laggy. • Stuttering Problems The game has severe stuttering. In some areas, it even freezes for 4–5 seconds, making the experience frustrating. • My Observation From my testing, the game appears to be running at a very high internal resolution on PS5 instead of relying on aggressive upscaling. For example, DLSS Quality at 1440p renders the game internally at approximately 1707×960 before upscaling it to 2560×1440. On PS5, however, it looks like the game is rendering at or near 2560×1440 internally and then upscaling to 4K. If that's true, it's an extremely demanding target for a base PS5. • Is This Fixable? Yes. If the game is indeed using such a high internal resolution, lowering it and using better reconstruction or dynamic resolution scaling could significantly improve performance. Running at such a high internal resolution on a base PS5 doesn't make much sense, and the game has suffered from performance issues for nearly 12 months. • Final Thoughts Kuro Games needs to address this. At this point, we can't keep blaming players, their hardware, or the engine. If the high internal resolution is the cause, it should be adjusted. If it isn't, then something else in the game's optimization is seriously wrong. #WutheringWaves #Gachashow more

Kaito
49,891 Aufrufe • vor 1 Monat
zeroscope_v2 XL, A watermark-free Modelscope-based video model capable of... generating high quality video at 1024 x 576 Model on Hugging Face : This model was trained with offset noise using 9,923 clips and 29,769 tagged frames at 24 frames, 1024x576 resolution. zeroscope_v2_XL is specifically designed for upscaling content made with zeroscope_v2_576w using vid2vid in the 1111 text2video extension by kabachuha. Leveraging this model as an upscaler allows for superior overall compositions at higher resolutions, permitting faster exploration in 576x320 (or 448x256) before transitioning to a high-resolution render. zeroscope_v2_XL uses 15.3gb of vram when rendering 30 frames at 1024x576show more

AK
714,363 Aufrufe • vor 3 Jahren
2026 = The end of upscaling? One of generative... AI's biggest drawbacks was the resolution, and I'm not talking about the output resolution as 1080p would be enough for most of the projects. I'm talking about the "internal" resolution of how these models work, that makes small faces distorted in your generations, the ones that will make a wide-shot impossible because the small details will morph and of course with some models text rendering is not possible. Upscaling with AI was always a strange case, local upscalers sometimes lacked the quality compared to the closed source competitors, but those can be pretty pricey and the results are sometimes way too "creative". So I was very, very interested when Kling AI announced native, not upscaled 4K generation but wanted to have a good method test it. Again, I never missed the 4K output resolution with genAI, but I missed the nuanced detail rendering of the engines and the lack of that made it impossible to create for example very wide shots with tiny details. So I fired up some image models to generate stills inspired by Morocco and see how Kling behaves, now in 4K. Some notable moments: 00:22 - Skin and eye texture, the movements, the little coins in the headdress 01:18 - The reflection in the water 01:39 - The reflection in the eye, and the scarf textures 02:10 - Check all the details on the rails 02:20 - Water particles and leaves 02:29 - The rendering of the rusty parts of the rail 02:50 - How the waves change the reflection in the foreground 02:55 - The cloud movement in the backgroundshow more

László Gaál
17,514 Aufrufe • vor 3 Monaten
🚀 Today we launch the driver that activates AMD... FSR Redstone… pushing the boundaries of what’s possible in real-time graphics and a critical step in our strategy to redefine the future of gaming. FSR Redstone delivers three breakthrough machine learning-powered, real-time features that elevate both visuals and gameplay: 💡 Radiance Caching – predicts indirect lighting to reduce ray tracing computation, enabling richer, more cinematic visuals without sacrificing performance ✨ Ray Regeneration – refinement of ray-traced details, making reflections, shadows, and surfaces sharper and more realistic 🎮 ML Frame Generation – delivers smoother, more immersive action for fast-paced gameplay, trained on gaming’s most demanding scenarios This launch is the result of incredible co-engineering across the industry. To our developers, partners, and the gaming community: thank you. The next chapter starts now.show more

Jack Huynh
112,112 Aufrufe • vor 8 Monaten
FAU Erlangen-Nürnberg presents TRIPS Trilinear Point Splatting for Real-Time... Radiance Field Rendering paper page: Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. However, also latest approaches in this domain are not without their shortcomings. 3D Gaussian Splatting [Kerbl and Kopanas et al. 2023] struggles when tasked with rendering highly detailed scenes, due to blurring and cloudy artifacts. On the other hand, ADOP [R\"uckert et al. 2022] can accommodate crisper images, but the neural reconstruction network decreases performance, it grapples with temporal instability and it is unable to effectively address large gaps in the point cloud. In this paper, we present TRIPS (Trilinear Point Splatting), an approach that combines ideas from both Gaussian Splatting and ADOP. The fundamental concept behind our novel technique involves rasterizing points into a screen-space image pyramid, with the selection of the pyramid layer determined by the projected point size. This approach allows rendering arbitrarily large points using a single trilinear write. A lightweight neural network is then used to reconstruct a hole-free image including detail beyond splat resolution. Importantly, our render pipeline is entirely differentiable, allowing for automatic optimization of both point sizes and positions. Our evaluation demonstrate that TRIPS surpasses existing state-of-the-art methods in terms of rendering quality while maintaining a real-time frame rate of 60 frames per second on readily available hardware. This performance extends to challenging scenarios, such as scenes featuring intricate geometry, expansive landscapes, and auto-exposed footage.show more

AK
45,489 Aufrufe • vor 2 Jahren
The Legend of Zelda: Majora’s Mask, running natively on... iOS and iPadOS. After Ocarina, everyone asked me to bring Majora’s Mask over next. So here it is. Not an emulator. MaskPad is built on Harbour Masters’ 2 Ship 2 Harkinian, itself built from the community Majora’s Mask decompilation. My work was adapting that existing source port into a native ARM64 iOS/iPadOS app rendering through Metal. No N64 hardware being simulated, no ROM interpreted at runtime, no streaming from a Mac. 2S2H isn’t stuck at the N64’s 240p and 20fps. Widescreen, full resolution, 60fps rendering. This game deserves a controller, so native game-controller support is built in. Touch, keyboard, and mouse work too. I used Codex 5.6 Sol to build MaskPad’s iOS layer. Source and guide below.show more

Kahris
231,228 Aufrufe • vor 28 Tagen
I still can't believe we are building this quality... game that runs on my Mac. Day 18 of building my own GTA 6 with a loop of AI agents. Today's progress: - the shadows and car reflections look real now, not like a cheap game anymore. - spent over a day on performance, so it runs smooth. By the way this is a Mac, not a gaming PC, so a lot of the rendering and lighting is not gonna be the same as the NVIDIA GPU. We are almost there. right now i'm debugging the driving so it feels smooth. quick question, what do you all want to see in the demo?show more

Ziwen
122,418 Aufrufe • vor 2 Monaten
✨ The power of AI cutting-edge technology to revolutionize... Immersive experience within Earniverse. ✨ Today, get an introduction of some of the core AI features inside Earniverse! 🌊 State-of-the-art Ocean AI Simulation to Immerse yourself in stunning realism 🌤️ Dynamic Skies where AI seamlessly adjusts lighting and atmospheric conditions to match your surroundings, creating a truly dynamic environment that responds to your every move. 🌦️ AI Meteo Management system to ensure that weather changes naturally and organically, driven by AI algorithms that mimic real-world patterns ⚙️ And that's not all – our Performance Management has taken a giant leap forward. 📈 AI technology intelligently optimizes resource usage, by enhancing graphics quality as you approach specific 3D elements in the map. The closer your look, the higher the quality of graphics you'll experience without putting down your hardware, all in real-time! 🎥 Curious to see the magic in action? Check out the video to witness how our AI-powered system delivers top-notch performance and ultra-realistic simulations. 📹👀 🌐 The future of virtual reality is here, and it's waiting for you in Earniverse Metaverse! Join us on this exhilarating journey as we redefine what's possible in the realm of immersive experiences. 🚀 #Earniverse #Metaverse #ImmersiveReality #AI #Performance #Simulationshow more

Earniverse
109,684 Aufrufe • vor 3 Jahren
It all started with fake frames, now its evolving... onto fake graphics? Imagine if FSR, XeSS and PSSR started embracing this kind of upscaling. In the same game, you will have different looking outputs for every different upscaler because these AI models wont be trained on the same data. Grace in this case here, will look different on an Nvidia GPU using DLSS 5, she will look different using FSR, PSSR or XeSS. You get the point I don't why but I always felt that DLSS was always supposed to provide only one thing, give gamers a better framerate while retaining the same image quality as native resolution. I don't want a randomized output for a character's face that I won't recognize if I turn on DLSS 5 even if my framerate triples. Nvidia and all the game studios embracing this AI slop should take a step back in my opinion because this is not it, even if it is years away.show more

NikTek
42,066 Aufrufe • vor 5 Monaten
Resident Evil Requiem is a "class apart" on PS5... Pro and a "true showcase for the system's capabilities", says Digital Foundry: ▪️PS5 Pro is the only console with ray-tracing (reflections and RTGI) ▪️PS5 Pro features "remarkable" temporal upscaling solution and 'looks close to native 4K' Base PS5/Series X ▪️All versions run at 60FPS, base PS5/Series X "noticeably less sharp" than Pro ▪️120FPS/non-RT mode is exclusive to PS5 Pro, supports VRR and is "visually identical to base PS5 and Series X" ▪️Among the best character models in any shipped game ▪️Series S image quality is "not great" but runs smoothly, no hair strand system Full Video ▶️ #RE9 #ResidentEvil #ResidentEvilRequiemshow more

Shinobi602
325,508 Aufrufe • vor 6 Monaten
We've officially released and open-sourced HunyuanImage 2.1, our latest... text-to-image model. The new model delivers on our commitment to balancing performance and quality. With native 2K image generation, HunyuanImage 2.1 is an advanced open-source text-to-image model.🎨 ✨ New in 2.1: 🔹Advanced Semantics: Supports ultra-long and complex prompts of up to 1000 tokens, and precisely controls the generation of multiple subjects in a single image. 🔹Precise Chinese and English Text Rendering with seamless image–text integration: The model naturally integrates text into images, making it suitable for a wide range of applications such as product covers, illustrations, and poster design to meet the needs of various fields. 🔹Rich Styles and High Aesthetic: Capable of generating images in various styles—including photorealistic portraits, comics, and vinyl figures—it delivers outstanding visual appeal and artistic quality. 🔹High-Quality Generation: Efficiently produces ultra-high-definition (2K) images in the same time other models take to generate a 1K image. HunyuanImage 2.1 uses two text encoders: a multimodal large language model (MLLM) to improve the model's image and text alignment capabilities, and a multi-language character-aware encoder to improve text rendering capabilities. The model is a single- and double-stream diffusion transformer with 17B parameters. We've also open-sourced the weights of the the accelerated version with meanflow which reduces inference steps from 100 to just 8, and PromptEnhancer, the first industrial-grade rewriting model that enhances your prompts for more nuanced and expressive image generation. Now, creators turn complex ideas—like posters with slogans or multi-panel comics—into visuals faster than ever. We’re just getting started. Stay tuned for our native multimodal image generation model coming soon. 🌐Website: 🔗Github: 🤗Hugging Face: ✨Hugging Face Demo:show more

Tencent Hy
89,257 Aufrufe • vor 11 Monaten
🎮 This is a prime example of the dedication... and attention to detail behind our project: 🔦 Dynamic Shadows – Multiple light sources like thunder, torches, and the moon all cast realistic, layered shadows. Compare that to BigTime, which lacks shadows in most levels! 🎧 Immersive Audio – Put on headphones and experience the difference. When swimming, exterior sounds naturally fade, then return as you resurface — just like real life. 💥 Directional Bullet Sounds – Sound effects adapt to speed and distance, letting you pinpoint the shooter's location with just your ears. 🖥️ Optimized Performance – All of this runs at 60+ FPS on an average PC in full HD resolution. 🔥 This isn’t a tap-to-earn pet game or a card battler like Illuvium or Axie. This is a fully immersive experience with real gaming potential. All it needs now is exposure and community support. #GamingInnovation #Web3Gaming #GameDev #ImmersiveAudio #RealShadows #PCGaming #CryptoGaming #BlockchainGames #AAAWeb3 #NotJustAnotherCardGame #NextGenGaming #MetaIsland #GamingWithSubstance #FPSGamingshow more

💥Metaisland™💥 Official
12,084 Aufrufe • vor 1 Jahr
(1) 🧵 In the United States, Mike Flynn is... the most well-known and politically influential Christian Nationalist. During a recent gathering at John Hague's church, General Mike Flynn declared to a conservative audience at a ReAwaken event: "If we want to have a nation under God, as we must, we need to have one religion. A nation under God and a religion under God, right? All of us working together." Which religion is Mike Flynn referring to? Who is responsible for this "one religion?" Who will determine the doctrinal positions and what is considered against the accepted teachings of this "one religion?" Are there any consequences for not adhering to the pronouncements of this religion? Mike Flynn did not state, "We hope to regain this nation's devotion to God by spreading peace, grace, and love through the teachings of the Gospel of Jesus Christ." No. Mike Flynn claimed that we must have one religion under God in the United States. However, Mike Flynn never specifies which religion he is referring to in his ambiguous statement. What religion is Mike Flynn alluding to? During another stop on the ReAwaken America tour, Mike Flynn led thousands of unsuspecting men and women in a prayer led by Elizabeth Clare Prophet, a Theosophical, Gnostic, Hermetic Priestess. Elizabeth Clare Prophet prayed: "I am the instrument of those sevenfold rays and archangels! And I will not back down. I will take my stand. I will not be afraid to speak. I will serve as God's instrument, regardless of his will. Here I am, with God's help! In the name of Archangel Michael and his legions, I am born free and will remain free. I will not be enslaved by any enemy, both within and outside." General Mike Flynn prayed: "We are your instruments of those sevenfold rays and all your archangels, every single one of them. We will not back down, we will stand our ground. We will not be afraid to speak. We will serve as your instruments, no matter your will. In your name and the name of your legions, we are born free and will remain free. We will not be enslaved by any enemy, both within and outside, with God's help." General Mike Flynn led unsuspecting and well-intentioned Christians through a prayer from a Theosophical Priestess, Elizabeth Clare Prophet, altering the prayer from the singular "I am" to the plural "We are." The prayer, which first appeared in Elizabeth Clare Prophet’s book where she claimed to have channeled the Archangel Michael during EC Prophet’s “The Flame of Freedom Speaks” conference in 1984 (see more below). Prophet and Flynn’s prayer refers to "those sevenfold rays." According to one of EC Prophet's greatest influencers, Alice Bailey, each Ray is an expression of the Hindu Trinity or the Gnostic/Hermetic-influenced Seven Sephiroth of Kabbalah.A ray is but a name for a particular force or type of energy, with an emphasis on the quality that force exhibits, rather than the form aspect it creates. This is a true definition of a ray." (Esoteric Psychology, Vol. I, p.315). Alice Bailey states that each Ray is an expression of the Hindu Trinity or the Gnostic/Hermetic-influenced Seven Sephiroth of Kabbalah. "Ray I: The Ray of Will and Power Ray II: The Ray of Love-Wisdom Ray III: The Ray of Active Intelligence and Adaptability (also known as The Ray of Creative Intelligence) Ray IV: The Ray of Harmony through Conflict (also known as The Ray of Harmony, Beauty, and Art) Ray V: The Ray of Concrete Knowledge or Science Ray VI: The Ray of Devotion and Abstract Idealism Ray VII: The Ray of Ceremonial Order or Magic" To reiterate, General Mike Flynn had unsuspecting American Christians repeat, word-for-word, a "prayer" that was channeled through a Theosophic Priestess and had origins in Gnostic and Hermetic teachings. This is "MAGA" Christian Nationalism. The following video is part of a presentation that I gave at the "With Liberty and Freedom for All" conference in July of 2023 alongside James Lindsay, anti-Communist , Xi Van Fleet , Bill Roach , Jon Benzinger , @AndrewNWoodard Glenn Beck Charlie Kirkshow more

Michael O'Fallon - Sovereign Nations
500,424 Aufrufe • vor 2 Jahren
Path Tracing on PS5 Pro even as a demo... and at 30fps, pretty much confirms at least some games will use PT on PS6, which I said months ago but some said I was crazy for suggesting. PC gamers won't want to admit it, but next-gen the gap between console and higher end PC may shrink in terms of real world differences, bolstered by more competent RT and AI upscaling tech in the next-gen consoles. Keep in mind Valve already confirmed what Steam data already showed, that "the steam machine is equal or better than ~70% of what people have at home", and the Steam Machine is reportedly similar in perfomance to the BASE PS5. In regards to PT in F1 on PS5 Pro, I say drop the base resolution further (there's examples of PSSR 2 looking great even at 864p) and give us 40fps or higher. Also, this is a reason the future/RDNA4 RT tech and custom AI hardware in PS5 Pro was noteworthy. The "2-3x" PS5's RT performance Cerny quoted clearly wasn't just PR bluster. Outside of this demo, it's already allowing WAY better RT than PS5 in some games (Cyberpunk, F1, AC Shadows etc), with better image quality and/or perfomance to boot. Such demo's show there's potentially more to extract, especially for quality modes. #PS5Pro #PS6show more

NIB
193,851 Aufrufe • vor 4 Monaten
Upscale-A-Video: Temporal-Consistent Diffusion Model for Real-World Video Super-Resolution paper... page: Text-based diffusion models have exhibited remarkable success in generation and editing, showing great promise for enhancing visual content with their generative prior. However, applying these models to video super-resolution remains challenging due to the high demands for output fidelity and temporal consistency, which is complicated by the inherent randomness in diffusion models. Our study introduces Upscale-A-Video, a text-guided latent diffusion framework for video upscaling. This framework ensures temporal coherence through two key mechanisms: locally, it integrates temporal layers into U-Net and VAE-Decoder, maintaining consistency within short sequences; globally, without training, a flow-guided recurrent latent propagation module is introduced to enhance overall video stability by propagating and fusing latent across the entire sequences. Thanks to the diffusion paradigm, our model also offers greater flexibility by allowing text prompts to guide texture creation and adjustable noise levels to balance restoration and generation, enabling a trade-off between fidelity and quality. Extensive experiments show that Upscale-A-Video surpasses existing methods in both synthetic and real-world benchmarks, as well as in AI-generated videos, showcasing impressive visual realism and temporal consistency.show more

AK
32,849 Aufrufe • vor 2 Jahren
After months of dedicated development, OpSec is proud to... introduce a groundbreaking solution that leverages the power of IPFS and decentralized storage - OneSec. This innovative approach ensures your application is not just live but remains accessible indefinitely, with content addressability at its core. Use your existing repositories or templates to launch your application in under a minute, with our one-click deployment system. Our solution incorporates built-in Continuous Integration and Continuous Deployment (CI/CD) to streamline updates and enhancements, ensuring your application is always up-to-date. With ENS DNS resolution, accessing your site becomes more intuitive, easing user experience. At OneSec, we prioritize your autonomy; only you have the power to modify or remove your deployment. Step into a new era of internet freedom and reliability with OneSec, where censorship is a thing of the past and your digital content is secured for the future. Get OneSec enterprise-level plans and work with large teams for development. For decentralized development and deployment, OneSec offers unparalleled flexibility and security, ensuring that your projects benefit from the most advanced technology available. - End of the post, Beware of fake accounts -show more

OpSec
199,208 Aufrufe • vor 2 Jahren