Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

After playing Shadows for 5 hours i cannot believe how bad it really is This feels like someone tried to make ghost of tsushima. Its not just a bad Assasins creed game but a bad game overall The game has a 3 HOUR PROLOGUE which is about 80% cutscenes...

932,809 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von Rock solid
Rock solidvor 1 Jahr

To be clear, assasins creed combat was never anything revolutionary and it was ALWAYS repetative. HOWEVER the old Arkham-style combat did not start getting old till hours into the gameplay. This combat is a incompetent copy of Sekiro/Tsushima without understanding of what made those good

Profilbild von Forest Dweller🧙‍♂️🍄🌲ShroomTuber
Forest Dweller🧙‍♂️🍄🌲ShroomTubervor 1 Jahr

man, look at the reviews on Steam... I think someone is using bots cuz half of them are like "good game, love being ninja" or some other crap lmao

Profilbild von doomguy255
doomguy255vor 1 Jahr

A three hour prologue fuck that

Profilbild von Acysu
Acysuvor 1 Jahr

Syndicate is pretty decent

Profilbild von Sigilstone17
Sigilstone17vor 1 Jahr

You gave them money and publicity

Profilbild von Big Flower
Big Flowervor 1 Jahr

My brother in christ that's like not even 99% of the game but all games. You don't have different animation when you shoot with a gun or roguelike games. In GoT, aside of different combat style (with one weapon) you do the same finisher animation. This is hypocrisy at its best.

Profilbild von Era needa
Era needavor 1 Jahr

I knew this Ass of a game would blow chucks when I found out that they put a battle pass in a single player game and that you could pre-order digital currency to buy shit in the online store.

Profilbild von INeedMuilk
INeedMuilkvor 1 Jahr

No amount of twitter astroturfing is going to Change the fact that this is just another ubislop product. You can clearly see how desperately this game wants to be ghost of Tsushima and it’s so pathetic.

Profilbild von ØLAF
ØLAFvor 1 Jahr

Just go play Rise of the Ronin. It's not a perfect port on PC but it's more fun than this.

Ähnliche Videos

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 Aufrufe • vor 2 Monaten

"Bet he only does the story and nothing else". Man you look dumb af right now. I guarantee you that I play the game more than you and support the game financially a shit ton, unlike all the F2P that are bitching and moaning. Difference is I'm not a retard and I know that there is no way this game can make more than 8 hours of content every 6 weeks, ESPICIALLY considering 3.0 is right around the corner and they're busting their ass to bring new content, new characters, new setting, the cyberpunk collab, new exploration mechanics, but all you people want to do is bitch about not being able to have 40 hours of content on a mobile gacha title every 6 weeks. These games are not designed to be played the way that you want and they are never goin to. These people would be better off playing MMO's but we all know that the ones bitching cant even afford a monthly subscription for those games let alone by a $70 game and that's why they're mad. I will enjoy the 8 hours of content, do all the story and exploration and events which is probably going to take well over 10 hours if you include the story and then I will happily move on to one of my many other games that I have to play while I wait for them to cook up more content. The people complaining are not real fans of the game or they would understand all this especially with 3.0 around the corner, the collab and Kuro has given us 4 straight patches with amazing content and no filler for story in between any of them.

LegionzGaming

58,803 Aufrufe • vor 10 Monaten

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 Aufrufe • vor 1 Jahr

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,175,183 Aufrufe • vor 4 Monaten

And now we arrive at the reason why virginity is not just important but it's the entire basis of a relationship. Once you lose that it's over for you, you're bound to that person who can just move on. The heart is a different matter though and sadly for a man, it's exactly the same as the body for a woman. Will a relationship ever be the same again after your first one? I want to say yes, from the depth of my soul, I really do. But I don't know. Even with her, it was on top of earlier broken glass which made the relationship feel fake for years. Song very related (look up its lyrics). The mind is fully associative and the notion of time doesn't work within it like people think. Every single moment you live is embedded on top of both the past and the future. When you're with someone, even after the unnatural "break up" that person will be with you whenever you're with someone else. That's why they call it a "broken heart", the moment you feel something, you heart will falter, much like a broken leg will cause you to limp. By the way this isn't just psychological but physiological, it shows up on MRIs and is called Broken Heart Syndrome. It can even kill you in some cases. That's why both men and women with a body count are pure poison for your soul, they will drag you into the pit of hell with them out of which you will never emerge again. I want to believe that love can be real again, for someone like us. But I know the unsurmountable gap making it so unlikely that only God can make it so. [...And just so there's no confusion, I refused to fornicate despite the length of our relationship. I thank God every single day that despite the pressure I held on to my morals and never gave up my virginity of body.]
4:41

Sensitive content

And now we arrive at the reason why virginity is not just important but it's the entire basis of a relationship. Once you lose that it's over for you, you're bound to that person who can just move on. The heart is a different matter though and sadly for a man, it's exactly the same as the body for a woman. Will a relationship ever be the same again after your first one? I want to say yes, from the depth of my soul, I really do. But I don't know. Even with her, it was on top of earlier broken glass which made the relationship feel fake for years. Song very related (look up its lyrics). The mind is fully associative and the notion of time doesn't work within it like people think. Every single moment you live is embedded on top of both the past and the future. When you're with someone, even after the unnatural "break up" that person will be with you whenever you're with someone else. That's why they call it a "broken heart", the moment you feel something, you heart will falter, much like a broken leg will cause you to limp. By the way this isn't just psychological but physiological, it shows up on MRIs and is called Broken Heart Syndrome. It can even kill you in some cases. That's why both men and women with a body count are pure poison for your soul, they will drag you into the pit of hell with them out of which you will never emerge again. I want to believe that love can be real again, for someone like us. But I know the unsurmountable gap making it so unlikely that only God can make it so. [...And just so there's no confusion, I refused to fornicate despite the length of our relationship. I thank God every single day that despite the pressure I held on to my morals and never gave up my virginity of body.]

Korobochka (コロボ) 🇦🇺✝️

20,099 Aufrufe • vor 3 Monaten

Pragmata Review | No spoilers That is it for me. I played more than 30 hours of Pragmata and I am really happy that not only we finally got this game after so many delays and in a time where cancellations are common, but also that it turned out to be a very solid and enjoyable experience. Visually it is beautiful, and gameplay wise it works well for the length it has. It is not a long game, which I personally prefer, and I hope we see more titles like this instead of games trying to be longer just for the sake of it. I would not call it short like some people did, but I think it is exactly as long as it needs to be. Story wise, it is my favorite of the year so far. Seeing this kind of father and daughter dynamic again made me want to play more games with similar themes. I did almost everything in the game and I absolutely recommend it. If you are unsure about the length, maybe wait for a sale, but quality wise it deserves to be up there. I am not someone who rushes, so it took me longer because I admire the environments, take screenshots, record videos, and try to find collectibles without guides. For someone who just plays straight through, I think it would take around 12 to 15 hours, maybe a bit more or less. This is the kind of experience I want to see more often in the gaming space. I liked the combat and I think the enemy variety is fine for the length. If the game was longer without adding new enemy types, it would probably feel repetitive, but for what it is, it works. My biggest concern before playing was the combination of Hugh’s shooting and Diana’s hacking. If it was too complicated, it would be annoying, and if it was too simple, it would be boring. Thankfully, it ended up being exactly right. My only real complaint is that you need to return to the base to restock items, and when you die, the game sends you back there instead of placing you right before the area or at the last travel point you unlocked. It is not a huge issue, but it breaks the flow a bit. Diana is very cute and does her part extremely well, and Hugh is a character that is hard not to like. They both nail the dad simulator vibe. The voice acting is great, especially for Diana. Capcom delivered a unique and impressive new IP, which is always welcome in an industry where big publishers mostly rely on established franchises instead of taking risks. Whether we get more entries in the future is up to them, but it is also up to us to support games like this if we want more of them. On PC the game runs very well. The only thing that felt a bit underwhelming to me is the ray tracing when you use it on its own without path tracing. In some areas it does not add much, similar to what I noticed in Resident Evil Requiem. It makes me think it is either something with the RE Engine or simply that Capcom does not push ray tracing that far and focuses more on path tracing instead. Path tracing looks incredible, but of course it comes with a heavy performance cost. Something that impressed me throughout the entire playthrough is how consistent the game feels from start to finish. There is no point where it suddenly drops in quality or feels rushed. Every area has its own atmosphere, the pacing stays steady, and the game never tries to drag itself out longer than needed. It is rare to play something that stays this steady all the way through, and that alone made the whole experience even more enjoyable for me. I hope we get a DLC or a sequel one day, but even if this stays a one off, I am happy with what we got. Rating: 9/10

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

32,822 Aufrufe • vor 3 Monaten