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Developing a dynamic skin burn effect for a vampire thingy we're workin on. #b3d

40,885 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Noah
Noahvor 1 Jahr

Hurts to watch but also sick asf

Profilbild von SamHatesUnicorns🔶
SamHatesUnicorns🔶vor 1 Jahr

Haha i guess that's the point ☝️

Profilbild von MagnumVD
MagnumVDvor 1 Jahr

Man, I really hope they'll add simulation nodes to the shader editor soon, how heavy is the attribute writing with geometry nodes? The mesh seems pretty high density

Profilbild von SamHatesUnicorns🔶
SamHatesUnicorns🔶vor 1 Jahr

I only used geometry nodes here to have a custom dynamic paint setup, which in itself was very lightweight and easy to implement, the performance overhead is actually from the shader side of things.

Profilbild von Quentin Pointillart
Quentin Pointillartvor 1 Jahr

That's nasty cool haha

Profilbild von Rahul Gunasekera (Repodreptiles)
Rahul Gunasekera (Repodreptiles)vor 1 Jahr

OOOHHHH!!!!! That's pretty cool! could this work with other injuries like cuts or slashes!? have a few projects in mind that could use something like this!

Profilbild von SamHatesUnicorns🔶
SamHatesUnicorns🔶vor 1 Jahr

I don't see why not :)

Profilbild von Shades - Comissions Open
Shades - Comissions Openvor 1 Jahr

Teach me master

Profilbild von amoor
amoorvor 1 Jahr

this is actually insane

Profilbild von Victor Toru
Victor Toruvor 1 Jahr

Looks absolutely 🔥 lol

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