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Developing a dynamic skin burn effect for a vampire thingy we're workin on. #b3d

40,885 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Noah
Noah1 год назад

Hurts to watch but also sick asf

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶1 год назад

Haha i guess that's the point ☝️

Фото профиля MagnumVD
MagnumVD1 год назад

Man, I really hope they'll add simulation nodes to the shader editor soon, how heavy is the attribute writing with geometry nodes? The mesh seems pretty high density

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶1 год назад

I only used geometry nodes here to have a custom dynamic paint setup, which in itself was very lightweight and easy to implement, the performance overhead is actually from the shader side of things.

Фото профиля Quentin Pointillart
Quentin Pointillart1 год назад

That's nasty cool haha

Фото профиля Rahul Gunasekera (Repodreptiles)
Rahul Gunasekera (Repodreptiles)1 год назад

OOOHHHH!!!!! That's pretty cool! could this work with other injuries like cuts or slashes!? have a few projects in mind that could use something like this!

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶1 год назад

I don't see why not :)

Фото профиля Shades - Comissions Open
Shades - Comissions Open1 год назад

Teach me master

Фото профиля amoor
amoor1 год назад

this is actually insane

Фото профиля Victor Toru
Victor Toru1 год назад

Looks absolutely 🔥 lol

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