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❓Did you know that even though Substance Designer creates textures procedurally, you can create textures like dissolve maps and ground decals with a hand-painted style? You can even imitate brushstrokes with the clever use of noise textures. #adobeSD #realtimevfx #vfx
43,257 次观看 • 6 个月前 •via X (Twitter)
3 条评论

VFXApprentice6 个月前
Learn more about Procedural Textures in the Adobe 3D Substance Designer course:

RenoRivsan6 个月前
I've always wondered how the textures are made

VFXApprentice6 个月前
They could also be hand-painted, but that's a different topic. We have a segment about textures in this video: Hope this clarifies things!
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Editablemesh decals! I'll opensource this as an API very soon. You can: 1) Project onto meshparts or blockparts (assuming you have permission) 2) Use texture atlases for the rects 3) Batch stuff up however you want 4) Use surfaceApperances or textures (or whatever) #robloxdev
Peter McNeill
33,610 次观看 • 1 年前


