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❓Did you know that even though Substance Designer creates textures procedurally, you can create textures like dissolve maps and ground decals with a hand-painted style? You can even imitate brushstrokes with the clever use of noise textures. #adobeSD #realtimevfx #vfx
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Editablemesh decals! I'll opensource this as an API very soon. You can: 1) Project onto meshparts or blockparts (assuming you have permission) 2) Use texture atlases for the rects 3) Batch stuff up however you want 4) Use surfaceApperances or textures (or whatever) #robloxdev
Peter McNeill
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