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🔥 Event bindings are now supported in the UEFN Python Verse Fields Tool. The one limitation I called out in the launch post is gone. Direct Python Tool: Claude/Codex Skill: You can now: • Create event Verse fields directly in the tool. • Bulk bind them to button events...

24,680 görüntüleme • 2 ay önce •via X (Twitter)

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Codex has become a real game engine... If you take the time to make it become one. You can do EVERYTHING in it. And I think I've cracked the perfect custom UX? I'd like to show you how I use it. See video below 4 steps: - Create a custom tool you need, like one to generate new buildings that matches you game art direction - Ask Codex to open this tool in a worktree (important) - Attach the browser view of your tool in the Thread - Use pinned thread to have easy access to the tool And there you go: you have what I call a "codex-augmented" tool, which it's incredibly powerful because - the tool will speed up your development immensely AND also: - you can improve the tool as you use it with codex For example, let's say I want to add a new button to my 3D building gen tool so I can generate a thumbnail of the 3D building. - I click on "Building Lab" - I prompt Codex "add a button to generate thumbnails" - I have my new button - I can use the tool right away in the pinned Thread You can then use the /yeet skill to commit, push and create a PR with the changes you made to your tool. I have tools for everything - To manage my tasks in Linear - To do content / social media / steam marketing - To localize the game in 9 languages - To manage sounds, musics and voice lines - To generate and fine tune buildings - To create and animate procedural zombies - To tweak environnement/decor and map design - To manage my analytics - To simulate late game perf I'll be honest it's incredibly powerful and easy!

Nicolas Zullo

79,848 görüntüleme • 1 ay önce

Finally new version of text system is released on our website ! I released as update to old version but in reality it's completely new thing in material and lot's of work in verse. I'm still working on documentation or/and videos but here is a list of good stuff it does: - Material got much lighter as slots logic moved to vertex shader. - Characters can overlap and still won't be cut out compared to old version. - Character can be animated and I already implemented some (wave, scale up/down and shake). - Custom face camera logic which works with prop scale so no need to additionally specify with and height. - Rows offset automatically when scale up or down any row. - Text effects now can be applied to any character, so words or single character. - Custom glint which works perfectly with any number of rows as a single line with multiple important controls. - Higher quality outline with two parameters to control inner and outer edge. - Timer logic split into to parts, verse and material. Verse setup initial layout and reserve slots for timer digits and then each second just sends seconds value and GPU makes timer tick freeing verse TPS by huge number. - To apply effects simply need use parsing markup with custom tag where N number between 1-9. So simply can write " Hello World" and word Hello will have rainbow effect applied. Currently implemented 4 effects. - To use icons in slots from texture array is as simple as specify another tag [iconN] where N is number of icon in array. So for example if coin is icon index 0 just need to write [icon1]100K. - Progress bar is supported as well and can be snapped to row without eyeball offset. - Background image supported now too! In the video yellow one is as test and you can use any of your own. Verse side got lots of changes: - Now saves/caches layouts better. - Smart packing of data allowed drastically reduce number of parameters, which should help with network optimization! - Instead having vector parameter per each slot to just send character index and position (32x5=160 if used 5 rows) now it's only 11 vector parameters per each row so 11x5=55 which is huge save and it sends text effects index in it too! - Implemented text update queue for text which doesn't require instant update. It helps to give more breathing for other text props which needs that speed. - Materials code now use interface and wrappers for cleaner work. If you still read it then thank you! :) On our website we now run 25% sale! And if you own old version please DM me here or in Discord and I will give you promo code for 100% discount on our website! Gelos Games Fortnite #uefn #EpicPartner

AsicsoN

13,275 görüntüleme • 4 ay önce

If you know #Python you can now build Apps on a blockchain. #Algorand is a permissionless operating system, anyone can build on it. Transaction fees are low meaning it's not expensive to use. Algorand has never had any downtime so it's reliable and is one of the rare blockchains with instant finality. Over 10 million Python developers are now able to use what they've learn't through writing in the Python coding language and apply it to a blockchain for the first time. It's going to be interesting to see what people start building, we're building a low poly virtual world 🌐 Developers no longer have to learn complicated and relatively unknown languages like #Solidity or #PyTeal to be able to build #Decentralised applications. In under 10 minutes, you can start building on a blockchain. If you'd like to get started or learn more then check out this link and follow the Algorand Developers. The barrier to entry for blockchain development has now significantly been lowered. Algorand may start to out develop blockchains like #Ethereum and #Solana, partly because of the access to a developer pool 300 times bigger than the Solidity developer pool. But also because Algorand doesn't crash, have failed transactions or cost much to use. 😆 😌 🤔 ✨To help us spread the message and have a chance to win a share of 1m $NIKO ($900) then please like, retweet, follow @rxelms and tag 3 friends in the comments using the emoji 🐍 10 winners will be selected in 48 hours, to be eligible you must have over 50 followers. Thanks and good luck.

Polaris

73,604 görüntüleme • 2 yıl önce