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Experimenting with #Grid2D #Niagara Got an idea from this topic #ue5

23,799 просмотров • 2 месяцев назад •via X (Twitter)

Комментарии: 11

Фото профиля Awarewoff
Awarewoff2 месяцев назад

More and more tentacles as I see :)

Фото профиля Adiyar Aidarbekov - FXology
Adiyar Aidarbekov - FXology1 месяц назад

ACTFUALLY THIS IS A SLIME

Фото профиля Resenha
Resenha2 месяцев назад

danm thats so coll!!!

Фото профиля SteeStay
SteeStay2 месяцев назад

Very cool! The article is a great resource, too!

Фото профиля Georgian Avasilcutei
Georgian Avasilcutei2 месяцев назад

Would you be kind to share an image of your diffuse step scratch? I'm having some issues with stamping into my RT and try to figure out why. Thanks

Фото профиля Adiyar Aidarbekov - FXology
Adiyar Aidarbekov - FXology2 месяцев назад

Hey! Will do later. Which step exactly is not working for you? But personally (idk if can be related) I had am issues that Particle driven SimStage was erasing all other parameters and bot saving any prev frame data. I solved it by creating a secondary grid, just to store particle position uv location and then called it in second main grid

Фото профиля Georgian Avasilcutei
Georgian Avasilcutei2 месяцев назад

The quality of your gradient in the RT is quite yummy. Mine sucks. I'm just curios how you set up the stamp. And yes...you need a ping-pong....stupid thing cannot read and write in the same stage.

Фото профиля Adiyar Aidarbekov - FXology
Adiyar Aidarbekov - FXology2 месяцев назад

so, about the RT, why it looks smooth I run a 3x3 neihgbours blur box and then added a decay factor (x0.98 or something) here's the diffuse step

Фото профиля Georgian Avasilcutei
Georgian Avasilcutei2 месяцев назад

Thanks

Фото профиля SyntaxError » CEO of "CEO of..."-names
SyntaxError » CEO of "CEO of..."-names2 месяцев назад

looks like that yellow plant/cell thing that searches for food like this

Фото профиля INTRICATE
INTRICATE2 месяцев назад

This would go crazy in my backrooms survival game (not a puzzle walking simulator lol)

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