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Extremely quick test using a screen space shader for billboard

47,710 次观看 • 1 年前 •via X (Twitter)

39 条评论

Key 🗝 🦊 的头像
Key 🗝 🦊1 年前

Importantly, the objects in the distance are actually at the specific positiont they *should* be, but the shader maintains the sprite scale constant, so they never shift. I'll add some way to shift between different levels of sprite detail later.

Key 🗝 🦊 的头像
Key 🗝 🦊1 年前

The trees are not the same kind of billboard as everything else, because imo objects like the trees and grass should scale normally similar to how DOOM does it

Key 🗝 🦊 的头像
Key 🗝 🦊1 年前

You can see some parallax in the houses in the distance because they're a lot closer than the castle and the mountains, so they really move with the camera. This is imo part of the interesting behavior you'd expect with these kinds of layers.

Key 🗝 🦊 的头像
Key 🗝 🦊1 年前

I know my test is shitty but to be honest I haven't seen one single example that does it this way

Key 🗝 🦊 的头像
Key 🗝 🦊1 年前

This is just a test, I'll add more things later. Meanwhile, follow the actual game I'm currently working on with a lot of actual artists and other talented folks!

Dushyant 的头像
Dushyant1 年前

first actual attempt at implementing the video -- good job!

Shannon Sands 的头像
Shannon Sands1 年前

Best so far! Hell yeah

secemp 的头像
secemp1 年前

you're getting close, trust

Bruno Oliveira (effigy/acc) 的头像
Bruno Oliveira (effigy/acc)1 年前

dude!!!

Key 🗝 🦊 的头像
Key 🗝 🦊1 年前

I was literally so pissed off at all the comments saying that it's already been done but also the comments saying that it's impossible and it'd break if you turned the camera lol

Bruno Oliveira (effigy/acc) 的头像
Bruno Oliveira (effigy/acc)1 年前

yours has the most accurate perspective i've seen imo (or that would even work at all). gave me a lot of ideas aesthetically, i honestly think the original videos are going viral because the preference sloptimization machine is simply doing its thing. AI is getting too good

Kiaran Ritchie 的头像
Kiaran Ritchie1 年前

This is the closest I've seen by far! But the major thing I think people want from the concept, are pixel art sprites that render in full 3d and don't just turn to face the camera.

Maciej 'sorek' Łoboda 的头像
Maciej 'sorek' Łoboda1 年前

Tbh from all that I really appreciate people testing different methods to achieve this effect. It really shows how hard it is to achieve that!

Jorge 的头像
Jorge1 年前

in a real scenario you can replace the billboard behind a big ass section where you "venture into the city" too all of this is possible with current hardware and enough time, people just aren't creative enough (and people don't have unlimited time either)

neiren⊙ir 的头像
neiren⊙ir1 年前

Needs more depth and volume for the terrain. Otherwise, pretty cool.

Fabrice NEYRET - pro 的头像
Fabrice NEYRET - pro1 年前

if you can afford a bit of smart interpolation ;-p : → ( this is what we used in first stage, + smart shaders in back stage ). Part of our Proland project

Audio Bellum🇬🇧🇯🇲 的头像
Audio Bellum🇬🇧🇯🇲1 年前

Boss!😎

DANNY SULLIVAN MUSIC 的头像
DANNY SULLIVAN MUSIC1 年前

don't know what I'm looking for but this looks awesome!

sekka 的头像
sekka1 年前

i love gamedevs

hyperreality capital 的头像
hyperreality capital1 年前

this is making me sick tbh

Mangou▕⃝⃤⭐⭐⭐ 的头像
Mangou▕⃝⃤⭐⭐⭐1 年前

I wonder what game mode it would have if I wanted it to go viral these days, that’s usually done with co-op versions.

Maximilien Robes 的头像
Maximilien Robes1 年前

best demo ive seen so far

kityr 的头像
kityr1 年前

Hey this is the first I've seen that's actually close

Harley 的头像
Harley1 年前

I reckon they'll still be like "this isn't what we want"

hsdhcdev 的头像
hsdhcdev1 年前

Looks like it can be done lol

DFIRLeo 🔎💻 的头像
DFIRLeo 🔎💻1 年前

Thats the game we want to play!

Durf 的头像
Durf1 年前

to replicate the look, you basically need to make a 3D game all 3D as much detail as possible then just apply a camera shader to make the camera output pixelized (literally just a 2D shader) from there restrict colors to any "palette" of choice (you'd have to modify the shader)

StarfighterInteractive 的头像
StarfighterInteractive1 年前

This is actually phenomenal. Nice work.

Ori ~ᗜˬᗜ〜♡ — e/acc 的头像
Ori ~ᗜˬᗜ〜♡ — e/acc1 年前

It's missing the composition of the original

Dead Dino 的头像
Dead Dino1 年前

I wonder how the guys at Sad Cat Studios are handling their trees for Replaced. Those do look 3D and pixelated at the same time. Maybe that’s why they are mostly silhouettes.

Black Bert 的头像
Black Bert1 年前

closest I've seen so far, I think the biggest problem is that the hill isn't sloped enough

André 的头像
André1 年前

Y locked billboarding keeps the trees from looking like you are flying

Maximilien Robes 的头像
Maximilien Robes1 年前

hey can i contribute to this effort?

Jackson 的头像
Jackson1 年前

Yep this is about what I expected it to look like. I have a hard time thinking about how it could be less disorienting

Metadados Junior 的头像
Metadados Junior1 年前

add a more irregular ground level

Космостарс с Водкой 的头像
Космостарс с Водкой1 年前

Go for this art direction and you'll nail it

Oscar Miranda 的头像
Oscar Miranda1 年前

This is by far the closest to @de5imulate viral post Still far but really really cool 🙏

Chris Z 的头像
Chris Z1 年前

First genuinely good attempt iv seen so far

Toha 的头像
Toha1 年前

Oh man, this is so good! I'm trying to optimise my version for rendering more and more sprites at distance, but I also render all grass as billboards for cooler effect. What tools do you use for making this?

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