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Finished the cliff shader #UE4 #VR
290,338 views • 3 years ago •via X (Twitter)
10 Comments

I wasn't happy with photoscanned assets, didn't look unified enough for cliffs so I made a triplanar shader that I can just slap on any meshes and get a nice seamless look, it's fully rough with faked reflections for the sky and water, baked ao, so the performance is great

oh my god I haven't seen your videos in a while this is amazing!!!

yeah I've been really busy building the levels, getting closer to releasing a trailer and sharing the steam page so I don't have much time for twitter

As an avid snorkeller and driver - looks absolutely fantastic! Love the detail. This is maybe what you're going for, and my only comment, the water visibility here would be what you call low or poor visibility, rating around 5-6 meters.

Yeah going for lower visibility so I can add more content and keep good performance, anything outside visibility range is unloaded, thanks for the observation

Dude i can't get over this water line looks so good 😭

As someone with thalassophobia, this is so scary to me .. yet, good lord this looks so refreshing and pretty, honestly really great work that you are doing there💙

it'll be a good way to work on that fear

This is brillant! Would love to test it

I'll post a link to the steam page and a demo in the near future
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Here's our first gameplay trailer! Also make sure you watch to the very end to see the reveal of the the games writer. #PSVR2 #VR #UE4 #indiegame
Dmaw⛅
1,286,451 views • 3 years ago
