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For this simulation I used the algorithm I invented, to generate a mesh around a set of physics particles. The particles are used as bones. Skinned mesh math runs on GPU, updates the mesh, then it's rendered, without any data sent GPU->CPU. Marching cubes would be easier though.
258,545 views • 1 year ago •via X (Twitter)
10 Comments

The Water Museum1 year ago
Cut them in half

Rainmaker2 years ago
Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Diogenes of Cyberborea1 year ago
does this simulation support VR?

Zolden1 year ago
What's the point, there's no haptic gloves yet, that would let us touch those.

David Shapiro ⏩1 year ago
Anime physics lol

Zolden1 year ago
Yeah, the physics aren't extremely boobies-alike/ Probably an artist could modify the physics properties until the simulation imitates real boobies more realistically.

огурец мозга1 year ago
Хе-хе сиська

Ilia Prokhorov (DemensDeum)1 year ago
art

Carlos Pinheiro1 year ago
I think the nipples should get hard, too, with all of this interaction 😁

EDG1 year ago
Joder, buenas tetas.

