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For this simulation I used the algorithm I invented, to generate a mesh around a set of physics particles. The particles are used as bones. Skinned mesh math runs on GPU, updates the mesh, then it's rendered, without any data sent GPU->CPU. Marching cubes would be easier though.

258,545 views • 1 year ago •via X (Twitter)

10 Comments

The Water Museum's profile picture
The Water Museum1 year ago

Cut them in half

Rainmaker's profile picture
Rainmaker2 years ago

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Diogenes of Cyberborea's profile picture
Diogenes of Cyberborea1 year ago

does this simulation support VR?

Zolden's profile picture
Zolden1 year ago

What's the point, there's no haptic gloves yet, that would let us touch those.

David Shapiro ⏩'s profile picture
David Shapiro ⏩1 year ago

Anime physics lol

Zolden's profile picture
Zolden1 year ago

Yeah, the physics aren't extremely boobies-alike/ Probably an artist could modify the physics properties until the simulation imitates real boobies more realistically.

огурец мозга's profile picture
огурец мозга1 year ago

Хе-хе сиська

Ilia Prokhorov (DemensDeum)'s profile picture
Ilia Prokhorov (DemensDeum)1 year ago

art

Carlos Pinheiro's profile picture
Carlos Pinheiro1 year ago

I think the nipples should get hard, too, with all of this interaction 😁

EDG's profile picture
EDG1 year ago

Joder, buenas tetas.

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12,323 views • 1 year ago