For this simulation I used the algorithm I invented, to generate a mesh around a set of physics particles. The particles are used as bones. Skinned mesh math runs on GPU, updates the mesh, then it's rendered, without any data sent GPU->CPU. Marching cubes would be easier though.
10 条评论

The Water Museum1 年前
Cut them in half

Rainmaker2 年前
Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Diogenes of Cyberborea1 年前
does this simulation support VR?

Zolden1 年前
What's the point, there's no haptic gloves yet, that would let us touch those.

David Shapiro ⏩1 年前
Anime physics lol

Zolden1 年前
Yeah, the physics aren't extremely boobies-alike/ Probably an artist could modify the physics properties until the simulation imitates real boobies more realistically.

огурец мозга1 年前
Хе-хе сиська

Ilia Prokhorov (DemensDeum)1 年前
art

Carlos Pinheiro1 年前
I think the nipples should get hard, too, with all of this interaction 😁

EDG1 年前
Joder, buenas tetas.

