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for(float i,g,e,s;++i<99.;o.rgb+=.01-hsv(.1,g*.016-e*.3,s/2e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*5.+vec2(0,9),g)*rotate3D(-1.1-cos(t*.15)*.1,vec3(1,11.+sin(t)*.15,-1.5));s=2.;for(int i;i++<19;p=vec3(.08,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.1/dot(p,p*.51);g+=p.y/s;s=log2(s)/exp(e);}

97,842 Aufrufe • vor 10 Monaten •via X (Twitter)

27 Kommentare

Profilbild von Yohei Nishitsuji
Yohei Nishitsujivor 10 Monaten

This 280-chars work (the "simulated reality" concept) was demonstrated at Code Graphics #SESSIONS_Party in Tokyo, Japan. I’d like to thank all the staff and attendees.

Profilbild von Yohei Nishitsuji
Yohei Nishitsujivor 10 Monaten

Code Link:

Profilbild von dimden
dimdenvor 10 Monaten

this is actually insane

Profilbild von Yohei Nishitsuji
Yohei Nishitsujivor 10 Monaten

Thank you! If we can do this much in 280 chars, imagining what it could do with “a trillion chars” is thrilling😊

Profilbild von Pseudonym 🦅
Pseudonym 🦅vor 10 Monaten

This is pretty incredible to see running on the mobile phone, the glass feels like looking out an airplane window transiting slowly over some a world I’ve never stepped in

Profilbild von Yohei Nishitsuji
Yohei Nishitsujivor 10 Monaten

😊✈️

Profilbild von Doug
Dougvor 10 Monaten

No way 🤯

Profilbild von Yohei Nishitsuji
Yohei Nishitsujivor 10 Monaten

happening

Profilbild von lawful actually no chaotic evil moid kanaelover432
lawful actually no chaotic evil moid kanaelover432vor 10 Monaten

unreal

Profilbild von 0xf00ff00f
0xf00ff00fvor 10 Monaten

Magic!

Profilbild von Yohei Nishitsuji
Yohei Nishitsujivor 10 Monaten

Logic

Profilbild von Sergio Caires
Sergio Cairesvor 10 Monaten

honestly shocking to see🤯😍

Profilbild von Peter Girnus 🦅
Peter Girnus 🦅vor 10 Monaten

yes.

Profilbild von Uki
Ukivor 2 Monaten

amazing!

Profilbild von David A Smith
David A Smithvor 7 Monaten

Your work is very impressive - especially given your goals for creating these the way you do.

Profilbild von PatoPesto75
PatoPesto75vor 7 Monaten

Look like bro is hermes trimegistus japanese techno version

Profilbild von NodalPoint
NodalPointvor 1 Monat

p = vec3(.08,4,-1) - abs(abs(p)*e - vec3(3,4,3)) the magic line. :p

Profilbild von Aaron Michel
Aaron Michelvor 6 Monaten

Yes!!! I like you!

Profilbild von haniff_din
haniff_dinvor 2 Monaten

How would you make a shadertoy of this?

Profilbild von Hao Jün
Hao Jünvor 2 Monaten

you've found code for the sim

Profilbild von TadEricson
TadEricsonvor 2 Monaten

what is your main code stack must haves that you end up between multiple apps and research plains but still end up using ai/search for inspo or data

Profilbild von Roberto Maurizzi
Roberto Maurizzivor 10 Monaten

Impressive! 🎉

Profilbild von Yohei Nishitsuji
Yohei Nishitsujivor 10 Monaten

appreciate your comment😊

Profilbild von Fito Prolog
Fito Prologvor 6 Monaten

son of a ... ,,,,,,,,,

Profilbild von OldEclipse
OldEclipsevor 10 Monaten

These clouds are insane, wow!

Profilbild von Yohei Nishitsuji
Yohei Nishitsujivor 10 Monaten

Thanks:)

Profilbild von ComplianceAide
ComplianceAidevor 10 Monaten

for(float i=0.,g=0.,e=1.,s;i++<99.;o.rgb+=.01-hsv(.1,g*.016-e*.3,s/2e2)){/*raymarch+fractal clouds*/}

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