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#つぶやきGLSL for(float i,g,e,s;++i<99.;o.rgb+=hsv(.506,g*6./s,s/6e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*3.6+vec2(0,3),g+.9)*rotate3D(8.9-sin(t*.3)*.3,vec3(0,9,cos(t*.3)*.1-1.2));s=3.;for(int i;i++<17;p=vec3(0,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.5/dot(p,p*.5);g+=p.y/s;s=log(s);}
5 条评论

Yohei Nishitsuji1 年前
live code is here:

Yohei Nishitsuji1 年前
Still image (of sea floor) 2048 x 1024 px:

Henning Sittler1 年前
Sea floor!

Yohei Nishitsuji1 年前
You found it in the way I wanted to model! Making sea floor with 263 chars is proven to be possible;)

iDare e/acc1 年前
@BLUECOW009

