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for(float i,k,j,g,e,s,n=15.;i++<1e2;o.rgb+=hsv(s=log(s)/n,.5,s/2e2*k)+FC.zww*g*k/6e4){vec3 q,p=vec3((FC.xy-.5*r)/r.y*g-9.,g)+n;p.zx*=rotate2D(t/n);s=j=3.;k=s+snoise3D(vec3(p.xz*.1,t));for(q=p;j++<23.;p=vec3(0,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=n/dot(p,p);g+=min(30.-q.y,p.y/s);}

100,369 次观看 • 1 年前 •via X (Twitter)

9 条评论

yonatan 的头像
yonatan1 年前

via

Ciprian Popescu 的头像
Ciprian Popescu1 年前

It says "float" in the code, but it's not working, right? It's on the sea bottom.

Patrick 的头像
Patrick1 年前

"Do you mind if I push this straight to prod? It's just a one line change."

Yohei Nishitsuji 的头像
Yohei Nishitsuji1 年前

Happy to see that the view of underwater can be made with this length of shader codes! Thank you for this application, and @h_doxas who made Always appreciate🙏

Khlorghaal.so.1 🟦 的头像
Khlorghaal.so.1 🟦1 年前

this is the most impressive microshader ive seen

Brian Hay Mortimore 的头像
Brian Hay Mortimore1 年前

noise, iterative transformations, and HSV color additions... nice

Joshua Wilde 的头像
Joshua Wilde1 年前

This is the best one yet

a little bit of this and a little bit of that 的头像
a little bit of this and a little bit of that1 年前

damn bro

🔑 的头像
🔑1 年前

@findurnemo

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