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.@FoxyHasan is experimenting with physics in Unity by combining Leaf Physics and 3D Pixel Physics. 🌿 Built with the C# Burst Compiler and Unity’s Graphics API, it’s shaping into a programmable, physics-based particle system. #Unity3D #gamedev #indiedev
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@FoxyHasan This is really cool, and I can't help but imagine iNFAMOUS with a power like this...

@FoxyHasan How much of an effect does this have on optimization? (Assuming this has been stress tested yet)

@FoxyHasan C un bz groupama

@FoxyHasan Knack 3 is a possibility.

@FoxyHasan Infamous Second Son 2 (please)

@FoxyHasan Wooow! This is awesome! I would definitely play this game if my pc could handle this much details :(

@FoxyHasan OMG! This looks so fun! Are you building a game or is this a technical sample? Either way looks very cool .

@FoxyHasan Is that Shinobi from the leaf village ?

@FoxyHasan Very cool! Shower thought: make you get smaller when you throw balls at enemies, and when kill enemies you can absorb them, increase in size, eventually growing into a monster to fight the level boss. :P

@FoxyHasan I want to produce a 3D Smash Bros, that’s kind of like power stone. I want to give Splatoon characters this animation

@FoxyHasan will any enemies have leafblowers? :D

@FoxyHasan very well done !

@FoxyHasan Woh, I got some innovation with that.

@FoxyHasan @haezdev reminds me of goop

@FoxyHasan Hasan is the real Kahraman

@FoxyHasan Sandman vibes.

@FoxyHasan The mixamo naruto run never gets old but why don't ppl actually put it in a finished game?

@FoxyHasan

@FoxyHasan Money man

@FoxyHasan It’s so cool

@FoxyHasan knack?
