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Grok 4.5 just turned Blender into a conversation. Instead of manually importing assets, fixing rigs, placing armies, adjusting cameras, and debugging objects that face the wrong direction, the user simply tells Grok what to change. It builds a medieval battlefield from existing 3D assets, adds horses, knights, a castle,... show more
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33 Kommentare

what it's like building with Grok 4.5 + Blender MCP 😆

@elonmusk wow 🤯 ok this is a game changer

Being able to edit the actual Blender project is pretty damn impressive.

@elonmusk Will have to check this out

Not gonna lie, I spent a fair amount of time in blender and in many of the blender instructional videos. This might cause me to look a little closer to see if time could be reduced utilizing it.

@elonmusk Yo that’s amazing @elonmusk

Somehow, reminds of early ‘80s games when I first started in IT!

Can it also create assets in Blender? And, why did this video end without the rendered finale ... I feel unfinished inside..

Grok declines unfortunately. Less capaple than Chatgpt to capture fast themes and make constructions and the worse of all. UNWILLING TO HELP BY LEGAL MATTERS especially if those are against CORRUPTED CORPORATIONS. WHY???

@elonmusk Wow🔥

The most impressive part isn’t that Grok 4.5 creates a perfect 3D scene on the first try — it’s that it stays, listens, and iteratively fixes things, exactly like a real collaborator would. It doesn’t pretend to generate a flawless illusion to hide the mistakes. Instead, it accepts the actual Blender file and patiently revises it. That’s the difference between ‘AI performing’ and ‘AI collaborating’. When a tool starts taking over the tedious work, humans are finally freed to create. Grok isn’t replacing artists — it’s giving artists their time back.

@elonmusk This is massive

That is actually crazy that it edits the actual file

Population&Opinions What future are we waiting for,... Are we in need of robots or they help us otherwise... .

@elonmusk Grok just turned Blender into a conversation so now my siege engines are unionizing and the horses keep asking if their polygons are based or cringe💚 💊🤖

@elonmusk 凄いですね♪

@elonmusk Cool demo, but Grok isn’t making Blender ‘conversational’ — it’s just firing API edits. Upside‑down rigs and wrong‑facing models come from missing spatial context. The real win is editing the actual .blend instead of hallucinating renders, cutting setup time.

this is amazing

Trying this out right away!

@elonmusk very nice. We'll keep this in mind for future use!

@elonmusk 3D artists are about to officially transition into full-time "text describers" now! 😂

@elonmusk

thats definately steps closer to exporting a file the VRM3d file formate these avatar and character rendering. AIs

@elonmusk No way!!! This rules! I may never sleep again 😳

Wonder if it’ll nail those rig fixes on the first try.

@elonmusk

@elonmusk Grok will eventually surpass all of em

🤭😂

The fact that it edits the actual Blender project instead of just generating a flat image is a massive game-changer

I just wondering grook 4.5 can fix human too.

It is fascinating to see how much of the tedious prep work gets handled this way. Even with the occasional misplaced object, skipping those hours of manual setup feels like a real shift for anyone working on a creative project.

Fantastic. The video would be 100x better if during the prompt, the speed allowed them to be read and then the implementation was at the faster speed. Can grok do that edit?

🤣 What I learn that's really cool irina, is that it teaches me through corrections I discover by putting in what's missing...this is constant practice for bottom dwellers like me
