Loading video...

Video Failed to Load

Go Home

Prototyped another iteration of a hand-tracking-based BoxelXR toolbar. This time, it's a circular menu spawned in front of a user once the index pinch is triggered. Notes: 1) It works great with four elements, but it's hard to scale for a higher number; 2) The selection interaction is forgiving...

11,746 views • 2 years ago •via X (Twitter)

5 Comments

P's profile picture
P2 years ago

One of the best examples of reinventing interfaces for XR I've seen so far. Incredibly elegant, given how simple yet powerful this is. Hats off.

Lubos's profile picture
Lubos2 years ago

Beautiful. Pinch & drag is a way to go for the menus. Minimalist and easy to use.

Tim Arterbury's profile picture
Tim Arterbury2 years ago

Amazing!! Love this idea! 💡

Jimmy6DOF's profile picture
Jimmy6DOF2 years ago

loving this work and thanks for the unity project starter files I played with vr-slider but this has come a long way since then keep innovating 🤩 !!

Illuminated Reality Studios's profile picture
Illuminated Reality Studios2 years ago

Could you do the 2 hand pinch stretch gesture to scale it up to more buttons on the fly

Related Videos

AI instead of UI The last few years radically changed how we think about digital products & product design process in general. What we are witnessing right now is a transition where AI is no longer just a feature; it is becoming the infrastructure of interaction. For decades, UI design was rooted in the concept of “Happy Path,” a series of static, linear screens (routes from A to B) designed to funnel users toward a goal. This “one-size-fits-all” approach assumes that all users have the same mental model, which is far from the truth. The rise of AI tools like ChatGPT and Gemini is showing that we are moving into an era of Generative Interfaces. Instead of a designer pre-determining every button and menu, the interface is synthesized in real-time based on user actions. Back in 2019, Gleb Kuznetsov and I were working on the concept of morphing Interface, the idea of a UI that adapts its structure based on user intent. The great thing about this UI is that it was highly dynamic: different users saw different content/contextual actions based on their behavior. This concept was crazy in 2019, but it is highly relevant to the modern state of the product design process. And I strongly believe that it represents the future of UI design. We will move beyond the “AI chatbox" crutch Yes, many products today treat AI as a sidecar (think of Copilots or chatbots pinned to the side of a traditional dashboard), but this is a transitional phase. Why? Because adding a chat window to a 20-year-old software layout is like putting a jet engine on a horse-drawn carriage. That's why the future isn't "AI as an add-on"; it is AI as the Operating System. AI will power generative interfaces that are rooted in anticipatory design: UI won’t wait for a command; it will surface tools based on the user's current environmental context and historical behavior. This evolution changes the very nature of product design, and we will move away from designing pages/screens and toward designing systems of logic.

Nick Babich

53,208 views • 4 months ago