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Explored the finger menu with a depth-based layout. Felt fun. Microinteractions/UI motion helped to compensate for the lack of haptic feedback by providing rich visual clues and reinforcing the user's intentions (all these subtle micro-movements). Based on the prototype, here are a few things to consider when you use...

22,113 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 5

Фото профиля Jan
Jan2 лет назад

good one

Фото профиля Alex Safayan
Alex Safayan2 лет назад

excited to try this on my quest

Фото профиля Rightcrown.
Rightcrown.2 лет назад

First of all, I got to say amazing work, it looks ridiculously good. 👏🏻🍻🍾 This is a brilliant approach to making you guys work in a three-dimensional environment. Ask for things to make better though, I feel like the resistance that it takes to move between the icons 🪡

Фото профиля danieldp
danieldp2 лет назад

Just brilliant

Фото профиля beau - ai builder
beau - ai builder2 лет назад

what about pinch and turn? sorta like a knob, let go to select

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Sure, but the idea of simplifying the appearance of Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.

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I can't stop thinking about this question: Are you willing to sprint when the distance is unknown? In 2021, Georgia Tech strength coach Lewis Caralla delivered this epic speech to the football team. If it doesn't get you motivated, you may need to check your pulse... He opens with a few harsh truths: • Winning isn't loyal to you • Winning doesn't care about you • Winning doesn't care how sore you are • Winning doesn't care how hard you work • Winning doesn't care how much sleep you get But it's his question that stuck with me: Are you willing to sprint when the distance is unknown? The willingness to sprint with no clear view of the finish line is rare. It requires two things: 1. A deep belief in one's self 2. A deep belief in the mission If you have 1 but not 2, you won't be able to do it. If you have 2 but not 1, you won't be able to do it. You need both. In my observation, the greatest things in life are accomplished when you're willing to sprint when the distance is unknown: The sprint to care for your loved ones in their time of need. The sprint to build something meaningful. The sprint to serve others and create positive ripples in the world. Goal: Find those rare things in life that you're willing to sprint for when the distance is unknown. That, to me, is the definition of winning. "And why chase winning? Because the only thing that's guaranteed in life if you don't chase it is losing."
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