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I stopped making AI click around Blender. Mixar gives agents direct control + multi-agent workflows + real 3D skills. No more UI simulation. Tested it on my game. One run: full procedural Pegasus with hair, wings, and a control rig the agent built on its own. Same models, smarter... show more
31,269 views • 5 days ago •via X (Twitter)
23 Comments

@mixie3D Is this a sponsored post?

@mixie3D Hmmm, isn’t there like Blender MCP?

@mixie3D You know it's illegal to post a sponsor post without declaring it's a sponsorship right? I think someone needs to be reported.

@mixie3D I don't get it. Also, can't anyone just fork it, strip them from the service and wire up their own connection to local AI or codex or Claude, etc. I don't understand why anyone would pay for this. In a day or two you could gut it and fit it to your needs locally.

@mixie3D How much cleanup did the Pegasus need once you got it into your game engine?

@mixie3D Did the agent also test the rig in a few poses, or did you handle that check yourself? Curious whether it can spot a bad wing fold from the rendered views.

@mixie3D What words should I use to create smooth animations in AI?

@mixie3D That Pegasus need some human touch. Its not so hard to rig it and weight transfer before asking it to animate. Guess I will stick with my hybrid workflow for now

@mixie3D Omygyat thank you

@mixie3D Direct tool access beats pixel-clicking every time. The real unlock is not “AI using Blender”—it’s agents operating a programmable 3D environment with reusable skills and verifiable outputs.

@mixie3D Wow this is really cool. Yeah I stopped using Blender and now I do this. As many pictures as I can, usually a minimum of three. Run it. You can actually move around in the world. I don't do game design. This is for my AI band music videos

@mixie3D The bigger unlock in creative tools is giving agents native access to the scene graph, not teaching them to imitate a person at the mouse. That makes complex edits composable and repeatable.

@mixie3D It never made sense to just make the ai click around, always seemed like a waste of time a resources. Direct control with 3d skills gives better results and lower effort. Win win all around

@mixie3D Thanks stefan! you're the best!

@mixie3D agent built the control rig lol

@mixie3D Since open ai drop Astra blender has become hot. This may have fixed the AAA slop we been getting over the last decade. Keep up the good work.

@mixie3D It also uploads your API key, or in the case of codex - your full auth state, straight into their backend...

@mixie3D Do you drop lynchee too?

@mixie3D I feel like all your content is fake. When I try the products you keep promoting (everyday a new one), none of it achievevthe same quality you claim to have achieved. Not gonna fall for any of your claims anymore

@mixie3D Just curious what was your blender + AI setup --> Was there any specific skills you were using?

can it change the wing proportions after rigging without losing the weights and controls? that kind of revision would say a lot about how usable the workflow is beyond the first generation.

@mixie3D so 'no more UI simulation' just moves the guessing inside the model, it still guesses 💀

@mixie3D They need this headless for Linux.
