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I'm almost done working on a new #GeometryNodes project ... a clean, logical API for creating node trees with code. Geometry, shader and compositor all supported. A clean minimal script that is logical to read and write, rebuilds the node trees interactively on the fly.
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Geometry Nodes based eye correction. Calculates & normalizes the surface distance from the iris to the vertex and passes to the shader as an attribute to sample. [See replies for the node setup].
snek3d
31,184 Aufrufe • vor 1 Monat
