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I'm experimenting with geometry nodes to project uv to another mesh. With ucupaint that can create smooth bump, this can be really handy to manage decals in Blender 3.5.💡#wip #b3d

150,365 次观看 • 3 年前 •via X (Twitter)

10 条评论

ucup.bsky.social 的头像
ucup.bsky.social3 年前

This is the node setup for projecting uv from another object. Since geometry nodes run on vertex, you need to add more subdiv levels to get more precision. #b3d

ucup.bsky.social 的头像
ucup.bsky.social3 年前

@ShubhamPatilart Thank you! 🙏

Jenova Izquierdo 的头像
Jenova Izquierdo3 年前

That is freaking awesome 👏

ZAQraven 的头像
ZAQraven3 年前

Holy Moly! That's a very awesome trick!

🤴Tim The Degenerate✨ 的头像
🤴Tim The Degenerate✨3 年前

Sick!

Afeso Shiro Franklyn 的头像
Afeso Shiro Franklyn3 年前

This would be so helpful. I previously had to wrap a different mesh on a character and bake it to get tattoos. so many trials and errors to get it working correctly.

ucup.bsky.social 的头像
ucup.bsky.social3 年前

I also had a similar cumbersome workflow before, like manually adjusting uv to the texture. Hopefully this trick can be useful for you 😃

ironandwhisky 的头像
ironandwhisky3 年前

Wow!

Riddif 的头像
Riddif3 年前

So do you need to parent the mesh to the main clothing?

ucup.bsky.social 的头像
ucup.bsky.social3 年前

It doesn't have to, the node setup works on world space,

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