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I'm experimenting with geometry nodes to project uv to another mesh. With ucupaint that can create smooth bump, this can be really handy to manage decals in Blender 3.5.💡#wip #b3d

150,308 views • 3 years ago •via X (Twitter)

10 Comments

ucup.bsky.social's profile picture
ucup.bsky.social3 years ago

This is the node setup for projecting uv from another object. Since geometry nodes run on vertex, you need to add more subdiv levels to get more precision. #b3d

ucup.bsky.social's profile picture
ucup.bsky.social3 years ago

@ShubhamPatilart Thank you! 🙏

Jenova Izquierdo's profile picture
Jenova Izquierdo3 years ago

That is freaking awesome 👏

ZAQraven's profile picture
ZAQraven3 years ago

Holy Moly! That's a very awesome trick!

🤴Tim The Degenerate✨'s profile picture
🤴Tim The Degenerate✨3 years ago

Sick!

Afeso Shiro Franklyn's profile picture
Afeso Shiro Franklyn3 years ago

This would be so helpful. I previously had to wrap a different mesh on a character and bake it to get tattoos. so many trials and errors to get it working correctly.

ucup.bsky.social's profile picture
ucup.bsky.social3 years ago

I also had a similar cumbersome workflow before, like manually adjusting uv to the texture. Hopefully this trick can be useful for you 😃

ironandwhisky's profile picture
ironandwhisky3 years ago

Wow!

Riddif's profile picture
Riddif3 years ago

So do you need to parent the mesh to the main clothing?

ucup.bsky.social's profile picture
ucup.bsky.social3 years ago

It doesn't have to, the node setup works on world space,

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