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I'm experimenting with geometry nodes to project uv to another mesh. With ucupaint that can create smooth bump, this can be really handy to manage decals in Blender 3.5.💡#wip #b3d
10 条评论

ucup.bsky.social3 年前
This is the node setup for projecting uv from another object. Since geometry nodes run on vertex, you need to add more subdiv levels to get more precision. #b3d

ucup.bsky.social3 年前
@ShubhamPatilart Thank you! 🙏

Jenova Izquierdo3 年前
That is freaking awesome 👏

ZAQraven3 年前
Holy Moly! That's a very awesome trick!

🤴Tim The Degenerate✨3 年前
Sick!

Afeso Shiro Franklyn3 年前
This would be so helpful. I previously had to wrap a different mesh on a character and bake it to get tattoos. so many trials and errors to get it working correctly.

ucup.bsky.social3 年前
I also had a similar cumbersome workflow before, like manually adjusting uv to the texture. Hopefully this trick can be useful for you 😃

ironandwhisky3 年前
Wow!

Riddif3 年前
So do you need to parent the mesh to the main clothing?

ucup.bsky.social3 年前
It doesn't have to, the node setup works on world space,
