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I'm experimenting with geometry nodes to project uv to another mesh. With ucupaint that can create smooth bump, this can be really handy to manage decals in Blender 3.5.💡#wip #b3d
150,308 views • 3 years ago •via X (Twitter)
10 Comments

ucup.bsky.social3 years ago
This is the node setup for projecting uv from another object. Since geometry nodes run on vertex, you need to add more subdiv levels to get more precision. #b3d

ucup.bsky.social3 years ago
@ShubhamPatilart Thank you! 🙏

Jenova Izquierdo3 years ago
That is freaking awesome 👏

ZAQraven3 years ago
Holy Moly! That's a very awesome trick!

🤴Tim The Degenerate✨3 years ago
Sick!

Afeso Shiro Franklyn3 years ago
This would be so helpful. I previously had to wrap a different mesh on a character and bake it to get tattoos. so many trials and errors to get it working correctly.

ucup.bsky.social3 years ago
I also had a similar cumbersome workflow before, like manually adjusting uv to the texture. Hopefully this trick can be useful for you 😃

ironandwhisky3 years ago
Wow!

Riddif3 years ago
So do you need to parent the mesh to the main clothing?

ucup.bsky.social3 years ago
It doesn't have to, the node setup works on world space,
