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In addition to better graphics, current-gen only game design affords gameplay benefits and flexibility folk might not even realise. Insomniac devs were on record about how Spider-Man 2 was able to have faster travel velocity by not being limited to PS4's slow HDD and asset streaming. PS4's mechanical drive...

37,686 görüntüleme • 1 yıl önce •via X (Twitter)

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When Mark Mitchell, Rasmussen Reports, Zack, and yours truly are all saying fundamentally the exact same things, that Gen Z is about to explode, it's time for the powers that be to listen. Take note of this list from Asmon's vid: - deport every illegal immigrant using military, remove from census - deport residents who are net negative tax payers - insane asylums - reduce foreign aid 80-100% - 2 additional tax brackets - double policing $ - if u steal, instant prison - mandatory prison labor The undercurrent makes it clear that Gen Z isn't swerving Right or Left, it's begging for a return to sanity. It wants an end to the suffering, and it doesn't care who gets hurt in the process. Because as far as Gen Z is concerned, they kinda have it coming. Gen Z, White American Gen Z specifically, were raised in a post-color blind world and having reached out to literally everyone found they were utterly despised for it. Truth is the only ally that Gen Z seems to have is Gen X. Gen X, intimately familiar with how terrible the Boomers actually are, recognizes the toll this has taken on Gen Z, and wants to do something but the Boomers are still deeply entrenched in power. Boomers still own everything and Boomers absolutely refuse to give up their seats in Congress. Just to put it in perspective. There are more octogenarians in the Senate than there are millennials. Those over eighty aren't technically boomers, but the Congressional Sergeant at Arms is just this side of the Crypt Keeper at this point. So this is where we're at.

BLACK DUMPLING™

90,711 görüntüleme • 9 ay önce

IS THE SANGH PARIVAR OUT OF TOUCH WITH GEN-Z? RSS chief is holding a mega outreach to connect with Gen-Z. To understand them. That, by itself, is puzzling. After all, the RSS is the world's largest citizen-based voluntary organization. Its gargantuan cadre works in every nook and cranny of this country and therefore, by logical extension, the Sangh should have had its finger on the pulse of crores of Indians. Yet the very need for such an outreach suggests there may be a gap. The Jantar Mantar Gen-Z upsurge appeared to expose the Sangh Parivar's inherent ponderousness and the lack of any credible interlocutor to engage the protestors. This prompts a basic question: Why doesn't the Sangh get Gen-Z? Is it just a function of age? The Sangh top brass is long in the teeth. Its views are often cosseted by the social mores of an era gone by. It is ill at ease with the woke echo chamber that shapes parts of Gen-Z's outlook on life, ambitions, love, sex, gender and much in between. RSS leaders have, over the years, expressed reservations about pre-marital sex and live-in relationships, while the organisation initially opposed the decriminalisation of homosexuality before later saying it did not view homosexuals as criminals and that the issue should be approached as a social one rather than a criminal one. The reaction to this mismatch has been a trifle incongruous, with Sangh "uncles" dismissing the Jantar Mantar protestors as "five-star fringe" that shouldn't be confused with the "real Gen-Z". The "real" Gen-Z for these Sangh ideologues was a sanskari younger version of themselves. Those that paid oblations at religious sites, undertook arduous pilgrimages and contributed to "nation building". But all this answers why the Sangh doesn't get Gen-Z. It doesn't tell us why the saffron parivar didn't see the Gen-Z mood shifting. Here are two possible reasons. First. The feedback loop has, over time, been blinkered by ideology. The Sangh often envisions India through one lens. Perhaps, when it comes to Gen-Z it could think about using a kaleidoscope. The former instinct makes it more likely for it to bracket some grievances as subversion and some protests with suspicion, as seen in its early characterisation of the Jantar Mantar mobilisation. Second. A notion of political invincibility may have convinced sections of the Sangh Parivar that only it knows what's good for the public and the national interest. That's not to say the Sangh isn't prepared to revise its fusty approach. Bhagwat's own outreach is one way of showing that even the Sangh's avuncular top brass is contrite and cares for what Gen-Z thinks. Bhagwat has created an important opportunity for the entire Sangh to open a bridge to Gen-Z. Let's hope the Saffron parivar can narrow the gap with India's future.

Rahul Shivshankar

22,835 görüntüleme • 25 gün önce

You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

104,080 görüntüleme • 18 gün önce

Did the #AdHocCommittee simply forget to ask Gen Khumalo an obvious question in relation to Stuart James Scharnick and his connection to Gen Sibiya? Stuart was physically present in Parliament, sitting right behind Gen Sibiya. He was quietly slipped into the sitting under the pretence that he was part of Sibiya’s close protection (or legal team, like he said later?). MPs were made to sit through proceedings with a criminal, right there. Days later, it was Gen Khumalo who revealed that the man that MPs had been sitting with was actually not a protector or a lawyer at all, but a CRIMINAL with a long rap sheet.📝 Parliament’s security was compromised, MPs were misled, a known criminal gained access to a high-level parliamentary process and this happened through what can only be described as brazen disregard for the law in true Sibiya fashion. So when Gen Khumalo later appeared before the same committee this week, the very person who exposed this embarrassment, one would expect curiosity, urgency, even outrage from MPs‼️ But nothing. 🚫 No follow-up, no probing and no appetite to understand how a thug was smuggled into Parliament and passed off as close protection. That silence strengthens the concern that the #AdHocCommittee is not truly investigating, but merely listening, recording, and moving on even when Parliament itself has been disrespected. If the committee were serious about accountability, the Scharnick incident should have been front and centre, especially with Gen Khumalo in the room, someone with depth on who this criminal is. #AdHocCommittee #Parliament #Accountability #RuleOfLaw

Zintoh Mhlanga

37,581 görüntüleme • 7 ay önce

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 görüntüleme • 3 ay önce

One criticism I always see towards games like Red Dead Redemption 2 and Grand Theft Auto VI recently is the topic of small details. "Why does a game need so many details, it doesn't make the experience any better and takes longer to develop" While I do agree with the fact that Rockstar Games development schedules in between each release keep getting longer, the fact is that when you aim for such a high level of realism in a video-game, its not about graphics anymore, its about immersion. I'm sure that if you played RDR2, you know that your horse sweating or its balls shrinking in the cold don't add much to the gameplay itself, but it makes the game feel like its real. This is precisely what sets apart Rockstar Games from other game studios, the level of immersion you get in those games is unbeaten. RDR2, a game designed for the PS4 console has a level of fluidity and immersion that I have yet to see in a video-game from any other game studio, each game mechanic seems to work flawlessly that it feels like a living and breathing open world game. Hell, sometimes you feel bad for shooting an NPC which never happened to me in a video-game before. When you're playing it, hours can go by and you don't even. In other open-world games, sometimes you can notice limitations, for example the same NPCs appearing in one object or the same scripted conversations. RDR2 manages to make that gap of a video-game and reality feel thinner, not get rid of it entirely of course. Making such a massive game filled with tons of details means that it can be can be played for multiple years after its release and not feel outdated. Its not all about details of course, when a game takes so long to develop, the stakes get higher each time and Rockstar Games has to make sure that they deliver on the story that is being told too, hence the reason why their games have always been historically good in terms of writing. Now to address the elephant int he room, the main issue is that as the complexity increases for each new release and optimizing all of these systems to work in tandem, the development time increases and we get longer periods of waiting. Is all of this worth it? In my opinion, yes. Its Rockstar Games after all, they have the budget necessary and the talent to achieve this kind of feat. Not only does it raise the bar for what is possible to do in a video-game, but it also is highly rewarding when you play the game for the first time and its unlike anything you've seen these past couple of years. When I finished playing Red Dead Redemption 2 for the first time, every new game that came out felt outdated for me. Just as technology keeps going forward, the same applies here with open world games too. What are your thoughts on this topic?

NikTek

26,848 görüntüleme • 14 gün önce