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In addition to better graphics, current-gen only game design affords gameplay benefits and flexibility folk might not even realise. Insomniac devs were on record about how Spider-Man 2 was able to have faster travel velocity by not being limited to PS4's slow HDD and asset streaming. PS4's mechanical drive...

37,686 просмотров • 10 месяцев назад •via X (Twitter)

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When Mark Mitchell, Rasmussen Reports, Zack, and yours truly are all saying fundamentally the exact same things, that Gen Z is about to explode, it's time for the powers that be to listen. Take note of this list from Asmon's vid: - deport every illegal immigrant using military, remove from census - deport residents who are net negative tax payers - insane asylums - reduce foreign aid 80-100% - 2 additional tax brackets - double policing $ - if u steal, instant prison - mandatory prison labor The undercurrent makes it clear that Gen Z isn't swerving Right or Left, it's begging for a return to sanity. It wants an end to the suffering, and it doesn't care who gets hurt in the process. Because as far as Gen Z is concerned, they kinda have it coming. Gen Z, White American Gen Z specifically, were raised in a post-color blind world and having reached out to literally everyone found they were utterly despised for it. Truth is the only ally that Gen Z seems to have is Gen X. Gen X, intimately familiar with how terrible the Boomers actually are, recognizes the toll this has taken on Gen Z, and wants to do something but the Boomers are still deeply entrenched in power. Boomers still own everything and Boomers absolutely refuse to give up their seats in Congress. Just to put it in perspective. There are more octogenarians in the Senate than there are millennials. Those over eighty aren't technically boomers, but the Congressional Sergeant at Arms is just this side of the Crypt Keeper at this point. So this is where we're at.

BLACK DUMPLING™

90,711 просмотров • 8 месяцев назад

Did the #AdHocCommittee simply forget to ask Gen Khumalo an obvious question in relation to Stuart James Scharnick and his connection to Gen Sibiya? Stuart was physically present in Parliament, sitting right behind Gen Sibiya. He was quietly slipped into the sitting under the pretence that he was part of Sibiya’s close protection (or legal team, like he said later?). MPs were made to sit through proceedings with a criminal, right there. Days later, it was Gen Khumalo who revealed that the man that MPs had been sitting with was actually not a protector or a lawyer at all, but a CRIMINAL with a long rap sheet.📝 Parliament’s security was compromised, MPs were misled, a known criminal gained access to a high-level parliamentary process and this happened through what can only be described as brazen disregard for the law in true Sibiya fashion. So when Gen Khumalo later appeared before the same committee this week, the very person who exposed this embarrassment, one would expect curiosity, urgency, even outrage from MPs‼️ But nothing. 🚫 No follow-up, no probing and no appetite to understand how a thug was smuggled into Parliament and passed off as close protection. That silence strengthens the concern that the #AdHocCommittee is not truly investigating, but merely listening, recording, and moving on even when Parliament itself has been disrespected. If the committee were serious about accountability, the Scharnick incident should have been front and centre, especially with Gen Khumalo in the room, someone with depth on who this criminal is. #AdHocCommittee #Parliament #Accountability #RuleOfLaw

Zintoh Mhlanga

37,581 просмотров • 5 месяцев назад

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,631 просмотров • 1 месяц назад

Excited to show some surprising inventions on generative multiplayer games we made at Google with Stanford. We call the work MultiGen. I've always been inspired by early studios like id Software with Doom or Blizzard with Warcraft bringing networked video games to the next level. We are at the point in history where we can make strides like them, but for generative games. It's a strange feeling to be in the age of generative video games while still discovering how exactly to train the models and design the tools that make them useful. All of the tools that have been invented for classic game engines need to be redesigned for generative games. For example level and world design is not entirely possible with existing technology. We introduce editable memory to diffusion game engines that allow for design of new levels via a minimap. But we can easily imagine how this can be expanded with different creation tools. The end goal of this research direction is to allow game designers to be able to guide the generation process of their world, at the granularity that they prefer. Editable memory also allows us to add multiplayer to Generative Doom. We were amazed when we saw GameNGen some years ago, and now you can play it live with friends in real-time, on your couch or even online. Shared representations like our editable memory seem like the future for this type of experience. Models are, in some cases, expensive and approximate encoders but great interpolators and extrapolators. Leveraging their strengths lets you have completely new experiences that can be realized now and not in the distant future. This work was started at my previous team and continued in collaboration with Stanford. Congratulations to all for the discoveries.

Nataniel Ruiz

104,570 просмотров • 4 месяцев назад