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Instant BSP map loading in Sourcelike, the full Source Engine remake in Godot
12,724 просмотров • 1 месяц назад •via X (Twitter)
Комментарии: 23

I'm curious of what you're using for the GUI, is it the native godot nodes, custom, middleware on top?

Default Godot UI with a custom theme

my personal favourite source game is dark messiah of might and magic

Say someone wanted to make a large open world in sourcelike, could this be used to load surrounding map areas?

Standard Godot scenes are a better fit for that than actual BSP maps

Will this run on my 486

that map switch time is awesome!!!

hammer support?????

mac port when

Source vibes 🔥🎮

can you add an export feature for blender or other game engines?

3-4 seconds!?

i still find it hard to believe this is godot it looks so much like soruce

fuuuckkkkkk

bsp? can you straight up import source maps in this??

I hope eventually you can have two or more maps loaded in parallel

are there any limitations with this, or can it just straight up load bsps from anything?

is every brush a meshinstance node or are you using the rendering server

Rendering server with brushes merged in multiple chunk meshes

dope, is this open-source?

will sourcelike be open source? it'd be a huge benefit to game modding dunno why it shouldn't be

Simply amazing.

my god this is amazing

