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Introducing WorldCrafter: a world model with persistent memory—not rigid 3D geometry, not just latent memory, but a “soft skeleton” of 3D-aware latents. The result: striking consistency as you explore, look away, and return—even in dynamic scenes.
26,688 Aufrufe • vor 14 Tagen •via X (Twitter)
7 Kommentare

Ying Shanvor 14 Tagen
The idea:

Tony | World Model Labvor 14 Tagen
Persistent memory that survives looking away and returning is a key test. Consistency under exploration matters more than single-view quality.

varick limvor 14 Tagen
using gaussian splats??

nurpvor 14 Tagen
ying shan you magnificent bastard

Alekvor 14 Tagen
yshan2u - how are you measuring memory after the camera turns?

Alvin De Cruzvor 14 Tagen
@vamonke

ShipNomadvor 14 Tagen
When you look away from a moving character, does it keep moving off screen, or resume when you look back?
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