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Introducing WorldCrafter: a world model with persistent memory—not rigid 3D geometry, not just latent memory, but a “soft skeleton” of 3D-aware latents. The result: striking consistency as you explore, look away, and return—even in dynamic scenes.
26,688 views • 14 days ago •via X (Twitter)
7 Comments

Ying Shan14 days ago
The idea:

Tony | World Model Lab14 days ago
Persistent memory that survives looking away and returning is a key test. Consistency under exploration matters more than single-view quality.

varick lim14 days ago
using gaussian splats??

nurp14 days ago
ying shan you magnificent bastard

Alek14 days ago
yshan2u - how are you measuring memory after the camera turns?

Alvin De Cruz14 days ago
@vamonke

ShipNomad14 days ago
When you look away from a moving character, does it keep moving off screen, or resume when you look back?
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