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Introducing WorldCrafter: a world model with persistent memory—not rigid 3D geometry, not just latent memory, but a “soft skeleton” of 3D-aware latents. The result: striking consistency as you explore, look away, and return—even in dynamic scenes.

26,688 görüntüleme • 14 gün önce •via X (Twitter)

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Ying Shan profil fotoğrafı
Ying Shan14 gün önce

The idea:

Tony | World Model Lab profil fotoğrafı
Tony | World Model Lab14 gün önce

Persistent memory that survives looking away and returning is a key test. Consistency under exploration matters more than single-view quality.

varick lim profil fotoğrafı
varick lim14 gün önce

using gaussian splats??

nurp profil fotoğrafı
nurp14 gün önce

ying shan you magnificent bastard

Alek profil fotoğrafı
Alek14 gün önce

yshan2u - how are you measuring memory after the camera turns?

Alvin De Cruz profil fotoğrafı
Alvin De Cruz14 gün önce

@vamonke

ShipNomad profil fotoğrafı
ShipNomad14 gün önce

When you look away from a moving character, does it keep moving off screen, or resume when you look back?

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