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I've open-sourced my runtime nanite mesh creator! You can use it to create nanite meshes from your own geometry at runtime. It's extremely cheap as all it does is transcode vertex data into the nanite format. (link below) #ue5 #gamedev #indiedev

42,914 views • 2 years ago •via X (Twitter)

10 Comments

Victor Careil's profile picture
Victor Careil2 years ago

I've tested it on 5.2 and 5.3, some changes will be required for 5.4. To be clear this will NOT bake LODs for you: all it's doing is sending raw vertex data to nanite with no LODs. Here's the code:

Kiaran Ritchie's profile picture
Kiaran Ritchie2 years ago

Imagine a huge open world game with sprawling 3d voxel terrain. All destructible.

Florian Hoenig's profile picture
Florian Hoenig2 years ago

@rms80 You did it! nice! I was waiting to see it ever since Nanite was announced :-)

ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞's profile picture
ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞2 years ago

Very much appreciated. Thank You.

Beyond Dev - Tyler Walker's profile picture
Beyond Dev - Tyler Walker2 years ago

This is bonkers man, I remember asking a bit about this in your discord last year and super thankful to see you putting it out there for the creative community to make cool things with. You’re a 🐐

Klian's profile picture
Klian2 years ago

This is great! Thank you so much!

jakedowns's profile picture
jakedowns2 years ago

❤️‍🔥🙌❤️‍🔥

Firtina Ozbalikci's profile picture
Firtina Ozbalikci2 years ago

Woah, thank you for sharing this! PS: Twitter loves to completely compression obliterate the preview of anything cool doesn't it

Mazestalker's profile picture
Mazestalker2 years ago

#megalophobia

krz9000's profile picture
krz90002 years ago

what would be necessary to trigger the nanite lod generator?

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