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I've open-sourced my runtime nanite mesh creator! You can use it to create nanite meshes from your own geometry at runtime. It's extremely cheap as all it does is transcode vertex data into the nanite format. (link below) #ue5 #gamedev #indiedev

42,914 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Victor Careil
Victor Careil2 лет назад

I've tested it on 5.2 and 5.3, some changes will be required for 5.4. To be clear this will NOT bake LODs for you: all it's doing is sending raw vertex data to nanite with no LODs. Here's the code:

Фото профиля Kiaran Ritchie
Kiaran Ritchie2 лет назад

Imagine a huge open world game with sprawling 3d voxel terrain. All destructible.

Фото профиля Florian Hoenig
Florian Hoenig2 лет назад

@rms80 You did it! nice! I was waiting to see it ever since Nanite was announced :-)

Фото профиля ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞
ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞2 лет назад

Very much appreciated. Thank You.

Фото профиля Beyond Dev - Tyler Walker
Beyond Dev - Tyler Walker2 лет назад

This is bonkers man, I remember asking a bit about this in your discord last year and super thankful to see you putting it out there for the creative community to make cool things with. You’re a 🐐

Фото профиля Klian
Klian2 лет назад

This is great! Thank you so much!

Фото профиля jakedowns
jakedowns2 лет назад

❤️‍🔥🙌❤️‍🔥

Фото профиля Firtina Ozbalikci
Firtina Ozbalikci2 лет назад

Woah, thank you for sharing this! PS: Twitter loves to completely compression obliterate the preview of anything cool doesn't it

Фото профиля Mazestalker
Mazestalker2 лет назад

#megalophobia

Фото профиля krz9000
krz90002 лет назад

what would be necessary to trigger the nanite lod generator?

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