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I've open-sourced my runtime nanite mesh creator! You can use it to create nanite meshes from your own geometry at runtime. It's extremely cheap as all it does is transcode vertex data into the nanite format. (link below) #ue5 #gamedev #indiedev

42,914 görüntüleme • 2 yıl önce •via X (Twitter)

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Victor Careil profil fotoğrafı
Victor Careil2 yıl önce

I've tested it on 5.2 and 5.3, some changes will be required for 5.4. To be clear this will NOT bake LODs for you: all it's doing is sending raw vertex data to nanite with no LODs. Here's the code:

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie2 yıl önce

Imagine a huge open world game with sprawling 3d voxel terrain. All destructible.

Florian Hoenig profil fotoğrafı
Florian Hoenig2 yıl önce

@rms80 You did it! nice! I was waiting to see it ever since Nanite was announced :-)

ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞 profil fotoğrafı
ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞2 yıl önce

Very much appreciated. Thank You.

Beyond Dev - Tyler Walker profil fotoğrafı
Beyond Dev - Tyler Walker2 yıl önce

This is bonkers man, I remember asking a bit about this in your discord last year and super thankful to see you putting it out there for the creative community to make cool things with. You’re a 🐐

Klian profil fotoğrafı
Klian2 yıl önce

This is great! Thank you so much!

jakedowns profil fotoğrafı
jakedowns2 yıl önce

❤️‍🔥🙌❤️‍🔥

Firtina Ozbalikci profil fotoğrafı
Firtina Ozbalikci2 yıl önce

Woah, thank you for sharing this! PS: Twitter loves to completely compression obliterate the preview of anything cool doesn't it

Mazestalker profil fotoğrafı
Mazestalker2 yıl önce

#megalophobia

krz9000 profil fotoğrafı
krz90002 yıl önce

what would be necessary to trigger the nanite lod generator?

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