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I've open-sourced my runtime nanite mesh creator! You can use it to create nanite meshes from your own geometry at runtime. It's extremely cheap as all it does is transcode vertex data into the nanite format. (link below) #ue5 #gamedev #indiedev

42,914 次观看 • 2 年前 •via X (Twitter)

10 条评论

Victor Careil 的头像
Victor Careil2 年前

I've tested it on 5.2 and 5.3, some changes will be required for 5.4. To be clear this will NOT bake LODs for you: all it's doing is sending raw vertex data to nanite with no LODs. Here's the code:

Kiaran Ritchie 的头像
Kiaran Ritchie2 年前

Imagine a huge open world game with sprawling 3d voxel terrain. All destructible.

Florian Hoenig 的头像
Florian Hoenig2 年前

@rms80 You did it! nice! I was waiting to see it ever since Nanite was announced :-)

ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞 的头像
ThunderOwl - Sci-Fi Assets. Owlified. 🇱🇻🇺🇦🌞2 年前

Very much appreciated. Thank You.

Beyond Dev - Tyler Walker 的头像
Beyond Dev - Tyler Walker2 年前

This is bonkers man, I remember asking a bit about this in your discord last year and super thankful to see you putting it out there for the creative community to make cool things with. You’re a 🐐

Klian 的头像
Klian2 年前

This is great! Thank you so much!

jakedowns 的头像
jakedowns2 年前

❤️‍🔥🙌❤️‍🔥

Firtina Ozbalikci 的头像
Firtina Ozbalikci2 年前

Woah, thank you for sharing this! PS: Twitter loves to completely compression obliterate the preview of anything cool doesn't it

Mazestalker 的头像
Mazestalker2 年前

#megalophobia

krz9000 的头像
krz90002 年前

what would be necessary to trigger the nanite lod generator?

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