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Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, Three.js BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev

17,993 views • 1 year ago •via X (Twitter)

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Brian Breiholz's profile picture
Brian Breiholz1 year ago

Live Demo on Stackblitz: @pmndrs ECS libary: Demo Code:

Brian Breiholz's profile picture
Brian Breiholz1 year ago

cc @bruno_simon re: why use Jolt lots of taxing setups in this demo (i.e. much potential for tunneling, small gaps, kinematic + dynamic bodies) and of course the performance 🤌

Brian Breiholz's profile picture
Brian Breiholz1 year ago

Oh and I forget to tag @jrouwe 🙈 who not only wrote the Jolt Physics library but also maintains the JS port 🙌

Robert Borghesi's profile picture
Robert Borghesi1 year ago

@threejs 😱😱😱😱😱😱

Ademola's profile picture
Ademola1 year ago

@threejs Insane 🔥

Andreas Longva's profile picture
Andreas Longva1 year ago

@threejs Neat. Do you know if there's a high-level write-up on the algorithms used in Jolt?

Brian Breiholz's profile picture
Brian Breiholz1 year ago

@threejs Thanks! Yeah the native Jolt docs have quite a bit of high-level/general Info:

Ertuğrul Çetin's profile picture
Ertuğrul Çetin1 year ago

@threejs That would be great if Havok had that in @babylonjs

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