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LingBot-World 2.0 (Infinity) is out on Hugging Face interactive world model with: Hour-long generation with zero quality drift Rich actions & events: attack, cast spells, shoot, summon storms Agentic world: a Director Agent drives real-time world evolution 720p/60fps. Playable like a game

29,480 görüntüleme • 3 ay önce •via X (Twitter)

8 Yorum

Willem Helmet profil fotoğrafı
Willem Helmet3 ay önce

How is it that the open-source world models are consistently better than the closed source ones??

Nathan Wilbanks profil fotoğrafı
Nathan Wilbanks3 ay önce

12 missed calls from @HMGaming

Bryce Schmidtchen profil fotoğrafı
Bryce Schmidtchen3 ay önce

Use it on @reactorworld

Broadstreet profil fotoğrafı
Broadstreet3 ay önce

⏫

Smartads-Herwin profil fotoğrafı
Smartads-Herwin3 ay önce

Hey!Just sent you a DM

dhinna ship .ico profil fotoğrafı
dhinna ship .ico3 ay önce

zero drift over an hour with a director agent running live is ambitious, what's the actual model backbone and how's inference latency holding up at 60fps

Keyon Zeng profil fotoğrafı
Keyon Zeng3 ay önce

World models are the missing piece for agent runtime safety. If the agent can simulate outcomes before acting, you catch policy violations before they happen.

AI Mastery Guide profil fotoğrafı
AI Mastery Guide3 ay önce

Hour long generation with zero quality drift is the number that actually matters, that's usually where these world models fall apart.

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This World Model 'LingBot-World-Infinity (LingBot-World 2.0)' just released from Ant Group looks realy promising. It is an open causal world model with an Agentic harness. Most interactive world models hold together for a few minutes. Then textures smear and geometry warps. That's a video model, not a world — and Robbyant just drew the line at the attention mask. They released LingBot-World-Infinity (LingBot-World 2.0) — a 14B open causal video world model built on Wan2.2, trained with a Mixture of Bidirectional and Autoregressive (MoBA) attention mask, then distilled into a few-step real-time generator with no post-hoc drift filtering anywhere in the stack. Here's what's actually interesting: → Pure teacher forcing overfits — as context grows, the model leans on context instead of predicting frames. MoBA appends a bidirectional full-attention block as a regularizer → Leak-free cross-attention: AR rows attend to background prompt a_B plus chunk prompts a_≤i, lower-triangular. Bidirectional rows see one global prompt a_G → DMD runs over long self-rollout trajectories, not teacher-forced states — the student is optimized on the distribution its own errors induce → Director-Pilot harness: a VLM proposes event cards, the DiT generator renders physical dynamics. Mode B adds a SAM tracking loop for object-centric interaction → One 60-minute uninterrupted session, 20 distinct scenarios, no perceptible decay Full analysis: Paper: Model weight: GitHub Repo: Project: Ant Group Robbyant

Marktechpost AI

233,449 görüntüleme • 3 ay önce

Most AI world models can generate beautiful scenes. Keeping those scenes alive for an hour without falling apart is the real challenge. That's what caught my attention about LingBot-World 2.0 (LingBot-World-Infinity) from Robbyant Instead of chasing longer videos, it focuses on something much harder: persistent, interactive worlds that stay coherent while you explore. A few highlights: • Generates worlds from a single frame and continuously responds to live user actions through a causal world model. • Streams stable 720p at 60 FPS in real time. The team reports a continuous 60 minute stress test across 20 different scenarios with no noticeable visual degradation. • Uses a Brain-Cerebellum co-simulation framework where a VLM plans events while the video model turns them into consistent world evolution. • Pilot and Director Agents help drive character behavior and introduce new objects and events. • Open sourced with a 14B flagship model, while the paper also describes a lightweight 1.3B version for a single consumer GPU. There is also an online interactive demo. The biggest takeaway? We're moving beyond AI that generates clips. We're getting closer to AI that generates living, evolving worlds you can actually interact with. And that feels like a much bigger shift than another jump in video quality. Explore more: 💻 Github: 🤗 Weights: 🌐 Website-with videos you can use : 🎮 Try it online: #Robbyant #LingBot #WorldModel #EmbodiedAI #OpenSource #Robotics #ad

Alif Khan

84,566 görüntüleme • 3 ay önce