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Meet SceneSmith: An agentic system that generates entire simulation-ready environments from a single text prompt. VLM agents collaborate to build scenes with dozens of objects per room, articulated furniture, and full physics properties. We believe environment generation is no longer the bottleneck for scalable robot training and evaluation in...

90,129 次观看 • 7 个月前 •via X (Twitter)

40 条评论

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

A hierarchy of VLM agents builds scenes stage by stage: Layout → Furniture → Wall-Mounted Objects -> Ceiling-Mounted Objects → Small Manipulable Objects Each stage is implemented as a collaboration among 3 VLM agents: Designer, Critic, and Orchestrator. User study with 205 participants → 92% average realism and 91% average prompt faithfulness win rates against baselines! 🧵(2/8)

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

The object vocabulary is unbounded. SceneSmith routes each request to the right strategy: - Static objects → text-to-3D generation - Articulated furniture (cabinets, drawers) → retrieval from an articulated object library - Materials → retrieval or generated Yoga studios, pet stores, hotel lobbies — any scene, any object, generated on demand. In one of our scenes, SceneSmith generated 798 objects in a single room! 🧵(3/8)

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

Every object is fully physically simulated. To prove it: earthquake test. Plates slide off tables, books fall from shelves, and glasses topple. Every object is metric scale, has collision geometry, and VLM-estimated physical properties (mass, center of mass, inertia, friction). <2% inter-object collisions. 96% of objects are stable under gravity. Baselines: 3-29% collisions, 8-61% stability. 🧵(4/8)

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

One of many applications: automatic robot policy evaluation across environments. 1. Task description → LLM generates diverse scene prompts 2. SceneSmith builds all environments 3. Robot executes policy in each scene 4. Evaluator agent verifies success using sim state + vision No hand-crafted success predicates. 99.7% agreement with human labels. 🧵(5/8)

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

Here's the evaluation pipeline running. We compare a policy against a degraded variant to show that we can differentiate between the two policies. We tested across 100 generated scenes spanning four different pick-and-place tasks. We hope that such systems will help bring more rigorous evaluation to robotics. 🧵(6/8)

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

SceneSmith exports to any major robotics simulator (MJX, USD, SDFormat). Here is a Rainbow RBY1 being teleoperated in our scenes. Opening cabinets, grasping mugs, navigating rooms. Third-person view (left) + robot head camera (right). 🧵(7/8)

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

This is an amazing collaboration with @cohnthomas43, @ZakharovSergeyN, @RickCory21, @RussTedrake 📄 💻 🔧 Explore our interactive 3D scenes on our website or download them from Hugging Face! 🧵(8/8)

Yufei Wang 的头像
Yufei Wang7 个月前

Really cool work! We had a very similar work Architect which also focuses on indoor scene generation (also specifically for small &amp; manipulatable objects placement): Different method applied to similar problems, excited to see this new progress!

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

Very cool! Thanks for sharing. Using image priors is a promising way to improve spatial reasoning.

Ludwig_fr 的头像
Ludwig_fr7 个月前

Add some steam VR teleop I would give you some free teleop data^^

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

Love that!

JeremySMorgan 的头像
JeremySMorgan7 个月前

This looks great! Nice videos also. Would be cool to hook up a motion planner in here with a task sampler to generate diverse demonstrations for VLA training

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

Agreed. Maybe even some VLM-aided TAMP or similar to get diverse data from such a model-based planner. @cohnthomas43 set up a simple version of a model-based planner for these scenes, but we have only used it for evaluation so far.

Arhan Jain 的头像
Arhan Jain7 个月前

release quality is amazing! congrats!

Vatsal Bajaj 的头像
Vatsal Bajaj7 个月前

this is incredible! Out of curiosity, have you used Scene Smith to generate RL environments in which to train robots? D’you have any demos of how one could train/ post train for robotics using SceneSmith?

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

We have not tried RL-based training yet. We do have teleop demos on the website that could be used for supervised learning. RL would be exciting to try!

Vatsal Bajaj 的头像
Vatsal Bajaj7 个月前

Thanks for sharing! I'll check out the website. Another question: how d'you benchmark or evaluate your model?

Mandi Zhao 的头像
Mandi Zhao7 个月前

this looks incredible, congrats Nicholas!!

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

Thank you! It ended up working way better than what I had hoped when we last talked about this

Max 的头像
Max7 个月前

One thing I’m especially curious about is how far this kind of unbounded, VLM-driven object vocabulary and physics estimation can go before you start needing task-specific, human-curated distributions again—for example, for household manipulation vs. warehouse vs. surgery—and whether we’ll see “benchmark overfitting” in simulation the same way we did in vision and NLP

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

Agreed. I think we are at the point where we have to push the robot side to see how far we can get with these environments and whether they start breaking down anywhere.

Henrique Ferrolho 的头像
Henrique Ferrolho7 个月前

Earthquake test was my favourite part in this thread! 😆 Cool stuff!

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

Glad you liked that one! A pain to simulate with those large forces 😂

Mentis 🇦🇺 的头像
Mentis 🇦🇺7 个月前

Procedural generation used to be a massive bottleneck. This looks like a serious shortcut for dev teams.

Jason Liu 的头像
Jason Liu7 个月前

So cool!

ody 的头像
ody7 个月前

@Scobleizer Holy fk… I thought embodied AI won’t be real for another 20 years. Looks like robots might be in my house just after 10 years

Luke Hutchison 的头像
Luke Hutchison7 个月前

Very cool... Although did anyone else notice that the knife was backwards on the table? 😁 There will always be a fundamental lack of actual understanding in ML/AI.

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

Agreed here. VLMs seem to struggle with spatial imagination. Setting a table with place settings that face in different directions (and not just toward the current image render) is a revealing case of this. Image generative models are much better at this. Maybe the next version will use agentic video models?

Peter Kadlot 的头像
Peter Kadlot7 个月前

i just want to redecorate my kitchen with this

Astrid Wilde 🌞 的头像
Astrid Wilde 🌞7 个月前

hello hi yes i need this

Chongkai Gao 的头像
Chongkai Gao7 个月前

Great work! May I know how to teleoperate a mobile robot in simulation (with only one person)? Is there any mature pipeline for this?

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

You should be able to send commands from your real-world teleop system to the simulator instead of to the robot directly. We did open-source a lightweight mobile iiwa teleop example with a space mouse a while back: However, there are much better recent approaches that use a VR headset for this teleop. Also, check out this company:

Abdul R 的头像
Abdul R7 个月前

@GChongkai how much does training in simulation translate in real world performance. ?

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

@GChongkai Recent works have shown that this is very promising. For example: I do think that you will want to co-train on both sim and real data jointly to get the biggest benefit from added simulation data.

Abdul R 的头像
Abdul R7 个月前

@GChongkai I also saw a post from somebody to create a gaussian splat of your personal space which can be used for simulation. This would be better suited if you want to train in a specific environment vs what you have here if you want to build something general purpose, right ?

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

Correct. We worked on real2sim (replicating an actual environment in simulation) in the past: The goal of this approach is to match the distribution of real-world and simulated environments for increased scale, but it might not be great at replicating one particular environment from images (though we have used it for that as well).

Ali Shamsaddinlou 的头像
Ali Shamsaddinlou7 个月前

Very cool! How long does it take to generate each simulation-ready scene if you generate one scene per run?

Nicholas Pfaff 的头像
Nicholas Pfaff7 个月前

I haven't ever timed this 😅 However, we implemented a bunch of performance improvements targeting throughput over latency. Hence, it wouldn't be much faster than when generating ~25 scenes or so in parallel. The biggest bottleneck is API response times. Hence, we have an option to opt into OpenAI's priority tier that speeds this up by 50% but is twice as expensive. Switching to Gemini Flash (or other speed-optimized models should also make a big difference here).

SynthesisLedger 的头像
SynthesisLedger7 个月前

vlm agents scaling to dozens of physics-ready objects per room is a clean unlock for sim workflows. but joint params and collision fidelity drift fast in multi-gen cycles without persistent validation layers. 🇳🇴

Leixin Chang 的头像
Leixin Chang2 个月前

Great work! Curious about how do you make the physical params of simulated objects plausible? And how do you evaluate?

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