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More than mesh! Mesh Terrain is a new experimental feature in Unreal Engine 5.8. Author complex terrain without being locked to a heightfield. It’s more than just mesh—it’s partitioned for collaborative workflows, supports world partition streaming and scales across platforms. Full 3D manipulation.

105,681 Aufrufe • vor 3 Monaten •via X (Twitter)

30 Kommentare

Profilbild von Socrates 🅰️ 🏛
Socrates 🅰️ 🏛vor 3 Monaten

Heck yeah! I am building a cradle to grave exotic landscape generation system called Landscry that fully automates Mesh Terrain and PCG to make detailed AAA-quality worlds.

Profilbild von Wholesomello
Wholesomellovor 3 Monaten

Cool. Genuinely cool. Have you looked into making the games not run like an absolute a55 though? This should be the top priority, when buying games UE5 is a deterrent - I immediately wonder if it’s going to be a shimmering blurry mess when I see it

Profilbild von Dauntle
Dauntlevor 3 Monaten

All for the low expense of 23 fps and 25% resolution TAA upscale

Profilbild von Mark Kretschmann
Mark Kretschmannvor 3 Monaten

I love this!

Profilbild von Kev Höller
Kev Höllervor 3 Monaten

Have you fixed traversal stutter yet?

Profilbild von Skave
Skavevor 3 Monaten

@unity please, we really need something like that...

Profilbild von profil ziyaretleri 1
profil ziyaretleri 1vor 3 Monaten

tried this in preview but still not able to create large worlds though. you mentioned that "new terrain system" like it does miracles years ago.

Profilbild von Hugo DiGio
Hugo DiGiovor 3 Monaten

Does this feature have a complete documentation this time ? 🙃

Profilbild von Dejvuzzz
Dejvuzzzvor 3 Monaten

Just focus on crazy speed when they do boolean subtract things , then compare to C4D to see How ridiculous the C4D are in 2026 @dmcgavra

Profilbild von ScreamerRSA
ScreamerRSAvor 3 Monaten

Fake AI generated slop. If it was real it would have stuttered every 5 seconds.

Profilbild von Buttface
Buttfacevor 3 Monaten

I tried it out and man you need to work on the interface for it, it's pretty bad. Features are great though

Profilbild von Sire 🇺🇸🇷🇺
Sire 🇺🇸🇷🇺vor 3 Monaten

Meanwhile Unity outdated garbage terrain 😭

Profilbild von Hive
Hivevor 3 Monaten

Hive analyzed this post using Hive's AI / Deepfake detection models. "@hive_ai is this AI generated" to check any content! AI Generated Video: 3% AI Generated Speech: 0% AI Generated Music: 0% Deepfake: 0%

Profilbild von xenon90_3d
xenon90_3dvor 3 Monaten

Can't wait to try it out.

Profilbild von nick.hiatt.art
nick.hiatt.artvor 3 Monaten

sweet!

Profilbild von Hans Blitz
Hans Blitzvor 3 Monaten

It looks heaps better than previous versions, I just installed the new version 5.8, a few features have changed since I used 5.3.

Profilbild von Abstract Deep
Abstract Deepvor 3 Monaten

It would be Extraordinary if it could Modify Other Game Engine Essentially Inserting Effects or Elements into any Video Game However, it is Standard Practice for every Video Game to have its own Specific Engine, which dictates how it can be Modified

Profilbild von Eatz VR
Eatz VRvor 3 Monaten

why does this exist. who's modelling terrain in their game engine editor????? just more wasted features that fill a niche that most developers worth their salt will never use. how about we stop adding bloat and address the numerous performance issues unreal has?

Profilbild von Deepak
Deepakvor 3 Monaten

yeahhh the shift in 5.8 to mesh terrain with world partition streaming is one of those details that changes how teams handle open worlds for good.

Profilbild von Gianluca™️
Gianluca™️vor 3 Monaten

This will hit CRAZY.

Profilbild von Sagar
Sagarvor 3 Monaten

Awesomeness! Thank you Epic!

Profilbild von Blog
Blogvor 3 Monaten

@reticulatus

Profilbild von IllTemperedTuna
IllTemperedTunavor 3 Monaten

SO COOL!

Profilbild von 🏳️‍🌈 ConditCatsOG 🏳️‍🌈
🏳️‍🌈 ConditCatsOG 🏳️‍🌈vor 3 Monaten

That is awesome

Profilbild von Sussy
Sussyvor 3 Monaten

they are mentioning it’s mesh does this me it can be deformed during runtime?

Profilbild von Lee Penkman
Lee Penkmanvor 3 Monaten

awesome

Profilbild von Alex
Alexvor 3 Monaten

But are my 5.6 projects gonna open when I upgrade to 5.8?? That’s what I’m worried about.

Profilbild von BELOUDEST
BELOUDESTvor 3 Monaten

That's awesome.

Profilbild von Eman Vallejos | 3D Artist ♨️
Eman Vallejos | 3D Artist ♨️vor 3 Monaten

🤩

Profilbild von 公民4717
公民4717vor 3 Monaten

How does PCG obtain point samples from all its surfaces?

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