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More than mesh! Mesh Terrain is a new experimental feature in Unreal Engine 5.8. Author complex terrain without being locked to a heightfield. It’s more than just mesh—it’s partitioned for collaborative workflows, supports world partition streaming and scales across platforms. Full 3D manipulation.

105,681 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 30

Фото профиля Socrates 🅰️ 🏛
Socrates 🅰️ 🏛3 месяцев назад

Heck yeah! I am building a cradle to grave exotic landscape generation system called Landscry that fully automates Mesh Terrain and PCG to make detailed AAA-quality worlds.

Фото профиля Wholesomello
Wholesomello3 месяцев назад

Cool. Genuinely cool. Have you looked into making the games not run like an absolute a55 though? This should be the top priority, when buying games UE5 is a deterrent - I immediately wonder if it’s going to be a shimmering blurry mess when I see it

Фото профиля Dauntle
Dauntle3 месяцев назад

All for the low expense of 23 fps and 25% resolution TAA upscale

Фото профиля Mark Kretschmann
Mark Kretschmann3 месяцев назад

I love this!

Фото профиля Kev Höller
Kev Höller3 месяцев назад

Have you fixed traversal stutter yet?

Фото профиля Skave
Skave3 месяцев назад

@unity please, we really need something like that...

Фото профиля profil ziyaretleri 1
profil ziyaretleri 13 месяцев назад

tried this in preview but still not able to create large worlds though. you mentioned that "new terrain system" like it does miracles years ago.

Фото профиля Hugo DiGio
Hugo DiGio3 месяцев назад

Does this feature have a complete documentation this time ? 🙃

Фото профиля Dejvuzzz
Dejvuzzz3 месяцев назад

Just focus on crazy speed when they do boolean subtract things , then compare to C4D to see How ridiculous the C4D are in 2026 @dmcgavra

Фото профиля ScreamerRSA
ScreamerRSA3 месяцев назад

Fake AI generated slop. If it was real it would have stuttered every 5 seconds.

Фото профиля Buttface
Buttface3 месяцев назад

I tried it out and man you need to work on the interface for it, it's pretty bad. Features are great though

Фото профиля Sire 🇺🇸🇷🇺
Sire 🇺🇸🇷🇺3 месяцев назад

Meanwhile Unity outdated garbage terrain 😭

Фото профиля Hive
Hive3 месяцев назад

Hive analyzed this post using Hive's AI / Deepfake detection models. "@hive_ai is this AI generated" to check any content! AI Generated Video: 3% AI Generated Speech: 0% AI Generated Music: 0% Deepfake: 0%

Фото профиля xenon90_3d
xenon90_3d3 месяцев назад

Can't wait to try it out.

Фото профиля nick.hiatt.art
nick.hiatt.art3 месяцев назад

sweet!

Фото профиля Hans Blitz
Hans Blitz3 месяцев назад

It looks heaps better than previous versions, I just installed the new version 5.8, a few features have changed since I used 5.3.

Фото профиля Abstract Deep
Abstract Deep3 месяцев назад

It would be Extraordinary if it could Modify Other Game Engine Essentially Inserting Effects or Elements into any Video Game However, it is Standard Practice for every Video Game to have its own Specific Engine, which dictates how it can be Modified

Фото профиля Eatz VR
Eatz VR3 месяцев назад

why does this exist. who's modelling terrain in their game engine editor????? just more wasted features that fill a niche that most developers worth their salt will never use. how about we stop adding bloat and address the numerous performance issues unreal has?

Фото профиля Deepak
Deepak3 месяцев назад

yeahhh the shift in 5.8 to mesh terrain with world partition streaming is one of those details that changes how teams handle open worlds for good.

Фото профиля Gianluca™️
Gianluca™️3 месяцев назад

This will hit CRAZY.

Фото профиля Sagar
Sagar3 месяцев назад

Awesomeness! Thank you Epic!

Фото профиля Blog
Blog3 месяцев назад

@reticulatus

Фото профиля IllTemperedTuna
IllTemperedTuna3 месяцев назад

SO COOL!

Фото профиля 🏳️‍🌈 ConditCatsOG 🏳️‍🌈
🏳️‍🌈 ConditCatsOG 🏳️‍🌈3 месяцев назад

That is awesome

Фото профиля Sussy
Sussy3 месяцев назад

they are mentioning it’s mesh does this me it can be deformed during runtime?

Фото профиля Lee Penkman
Lee Penkman3 месяцев назад

awesome

Фото профиля Alex
Alex3 месяцев назад

But are my 5.6 projects gonna open when I upgrade to 5.8?? That’s what I’m worried about.

Фото профиля BELOUDEST
BELOUDEST3 месяцев назад

That's awesome.

Фото профиля Eman Vallejos | 3D Artist ♨️
Eman Vallejos | 3D Artist ♨️3 месяцев назад

🤩

Фото профиля 公民4717
公民47173 месяцев назад

How does PCG obtain point samples from all its surfaces?

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