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More than mesh! Mesh Terrain is a new experimental feature in Unreal Engine 5.8. Author complex terrain without being locked to a heightfield. It’s more than just mesh—it’s partitioned for collaborative workflows, supports world partition streaming and scales across platforms. Full 3D manipulation.
105,681 просмотров • 3 месяцев назад •via X (Twitter)
Комментарии: 30

Heck yeah! I am building a cradle to grave exotic landscape generation system called Landscry that fully automates Mesh Terrain and PCG to make detailed AAA-quality worlds.

Cool. Genuinely cool. Have you looked into making the games not run like an absolute a55 though? This should be the top priority, when buying games UE5 is a deterrent - I immediately wonder if it’s going to be a shimmering blurry mess when I see it

All for the low expense of 23 fps and 25% resolution TAA upscale

I love this!

Have you fixed traversal stutter yet?

@unity please, we really need something like that...

tried this in preview but still not able to create large worlds though. you mentioned that "new terrain system" like it does miracles years ago.

Does this feature have a complete documentation this time ? 🙃

Just focus on crazy speed when they do boolean subtract things , then compare to C4D to see How ridiculous the C4D are in 2026 @dmcgavra

Fake AI generated slop. If it was real it would have stuttered every 5 seconds.

I tried it out and man you need to work on the interface for it, it's pretty bad. Features are great though

Meanwhile Unity outdated garbage terrain 😭

Hive analyzed this post using Hive's AI / Deepfake detection models. "@hive_ai is this AI generated" to check any content! AI Generated Video: 3% AI Generated Speech: 0% AI Generated Music: 0% Deepfake: 0%

Can't wait to try it out.

sweet!

It looks heaps better than previous versions, I just installed the new version 5.8, a few features have changed since I used 5.3.

It would be Extraordinary if it could Modify Other Game Engine Essentially Inserting Effects or Elements into any Video Game However, it is Standard Practice for every Video Game to have its own Specific Engine, which dictates how it can be Modified

why does this exist. who's modelling terrain in their game engine editor????? just more wasted features that fill a niche that most developers worth their salt will never use. how about we stop adding bloat and address the numerous performance issues unreal has?

yeahhh the shift in 5.8 to mesh terrain with world partition streaming is one of those details that changes how teams handle open worlds for good.

This will hit CRAZY.

Awesomeness! Thank you Epic!

@reticulatus

SO COOL!

That is awesome

they are mentioning it’s mesh does this me it can be deformed during runtime?

awesome

But are my 5.6 projects gonna open when I upgrade to 5.8?? That’s what I’m worried about.

That's awesome.

🤩

How does PCG obtain point samples from all its surfaces?
