正在加载视频...

视频加载失败

MVDream: Multi-view Diffusion for 3D Generation paper page: propose MVDream, a multi-view diffusion model that is able to generate geometrically consistent multi-view images from a given text prompt. By leveraging image diffusion models pre-trained on large-scale web datasets and a multi-view dataset rendered from 3D assets, the resulting multi-view...

294,519 次观看 • 3 年前 •via X (Twitter)

10 条评论

Mehdi 的头像
Mehdi3 年前

if you 3D print these, you are literally practicing witchcraft. conjuring objects through incantations.

Numb_Chumpsky 的头像
Numb_Chumpsky3 年前

Are you aware of any 3D generators that have a tidy mesh, like decent clean quads? So many of these papers do not show the wireframe - a key factor in their actual utility.

Nathan Odle 的头像
Nathan Odle3 年前

3D scribblenauts

Mitya Shabat 的头像
Mitya Shabat3 年前

@mayfer Seems like text-to-3d is close to being solved

Reza Armandpour 的头像
Reza Armandpour3 年前

Great work! I wonder have author tried to compare with The algorithm also has been integrated both in threestudio and dreamfusion repo

Carlos J. 的头像
Carlos J.3 年前

Oh no. When AI gurus see this they will start posting how this will disrupt Pixar … 🙄

zoan 的头像
zoan3 年前

🤯

Nicolai Klemke 的头像
Nicolai Klemke3 年前

not gonna lie, i don't understand much of this abstract but am hoping that one day I'm gonna be able to build a text-to-3d-video editor

O Gambito do Rei 的头像
O Gambito do Rei3 年前

It's something, but for this to actually be usable for something is still miles away. I'm talking about being useful for any type of work, but if you need this for games (game ready asset), it's even worse, as models needs a lot of early optimization.

Pejelo🏳️‍⚧️🇺🇸🇨🇳🇪🇺🇮🇷🇺🇦🇷🇺🇮🇱🇵🇸 的头像
Pejelo🏳️‍⚧️🇺🇸🇨🇳🇪🇺🇮🇷🇺🇦🇷🇺🇮🇱🇵🇸3 年前

RIP Zbrush

相关视频

DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior paper page: present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.

AK

161,530 次观看 • 2 年前

3D-LLM: Injecting the 3D World into Large Language Models paper page: Large language models (LLMs) and Vision-Language Models (VLMs) have been proven to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3D grounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi- view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs can better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (e.g., the BLEU-1 score surpasses state-of-the-art score by 9%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs.

AK

249,798 次观看 • 3 年前