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population based training (PBT) is underrated for pushing scale and getting better results in GPU-accelerated RL. Our new work DexPBT lead by Aleksei Petrenko shows how it can be used to train highly dexterous hand-arm manipulation in up to 46 DoF systems.

13,569 Aufrufe • vor 3 Jahren •via X (Twitter)

8 Kommentare

Profilbild von Arthur Allshire
Arthur Allshirevor 3 Jahren

PBT runs a genetic algorithm on top of basic RL. This does multiple things: gives more diversity in the initial policies (reducing intra-seed variability), helps find better hyperparameters, and counteracts the instability that plagues harder RL environments even with good HPs

Profilbild von Arthur Allshire
Arthur Allshirevor 3 Jahren

one nice thing about DexPBT's implementation of PBT is it is decentralised -- only need one shared folder between runs. Slurm, local multi-GPU machine, NGC, other cluster software -- our implementation doesn't care.

Profilbild von Arthur Allshire
Arthur Allshirevor 3 Jahren

this work gives me hope for RL in increasingly complex embodiments and scenarios. PBT works in other robotic environments... stay tuned ;) video - paper - thanks to collaborators @petrenko_ai @ankurhandos @viktor_m81 @gavrielstate

Profilbild von Maggie
Maggievor 3 Jahren

@petrenko_ai damn this is so cool

Profilbild von Jonathan A. Michaels
Jonathan A. Michaelsvor 3 Jahren

@petrenko_ai Very cool

Profilbild von David Hoeller
David Hoellervor 3 Jahren

@petrenko_ai That’s probably the most impressive manipulation work I have ever seen, congrats!

Profilbild von Dennis Anthony
Dennis Anthonyvor 3 Jahren

@petrenko_ai Super cool work Arthur!!

Profilbild von Zhihao Liu
Zhihao Liuvor 3 Jahren

@petrenko_ai 👍

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