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putting the locomotor (UE5.6) through some tests #UnrealEngine #RealTime
17,963 次观看 • 1 年前 •via X (Twitter)
7 条评论

Rob Davies 🇬🇧 🇺🇦1 年前
Is this just a case of loading the plug-in, telling it which skeletal mesh to use, configuring foot bone definitions and the plug-in does the rest??

UNPLUGGED PERFORMANCE2 年前
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Turtle fren1 年前
I can see why UE might be used for movies.

Josh Johnson1 年前
This is so good! What in 5.6 is helping this that wasn't in 5.5?

Ryan Corniel1 年前
A new plugin in for control rig called locomotor. It's basically procedural movement for legs. It's quite handy

Michael Haines ⚾️🐶1 年前
@Mr_Rowl This would also be amazing if it worked for humans!! With natural start stop etc as they stop moving

Aleksandr Guz1 年前
Cute👍🏽


