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putting the locomotor (UE5.6) through some tests #UnrealEngine #RealTime

17,963 次观看 • 1 年前 •via X (Twitter)

7 条评论

Rob Davies 🇬🇧 🇺🇦 的头像
Rob Davies 🇬🇧 🇺🇦1 年前

Is this just a case of loading the plug-in, telling it which skeletal mesh to use, configuring foot bone definitions and the plug-in does the rest??

UNPLUGGED PERFORMANCE 的头像
UNPLUGGED PERFORMANCE2 年前

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Turtle fren 的头像
Turtle fren1 年前

I can see why UE might be used for movies.

Josh Johnson 的头像
Josh Johnson1 年前

This is so good! What in 5.6 is helping this that wasn't in 5.5?

Ryan Corniel 的头像
Ryan Corniel1 年前

A new plugin in for control rig called locomotor. It's basically procedural movement for legs. It's quite handy

Michael Haines ⚾️🐶 的头像
Michael Haines ⚾️🐶1 年前

@Mr_Rowl This would also be amazing if it worked for humans!! With natural start stop etc as they stop moving

Aleksandr Guz 的头像
Aleksandr Guz1 年前

Cute👍🏽

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