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Resident Evil Requiem Inspired Unreal Engine 5.6.1 Baked Lightmaps CPU SSR For reflections with planar for concrete street and Ambient Occlusion Lighting is HDR Sky and Directional light using physical based values for overcast weather. Assets scene from marketplace 4K Youtube 👇 Project and more details 👇 Unreal Engine... show more
23,738 просмотров • 11 месяцев назад •via X (Twitter)
Комментарии: 19

Yes!! Long live lightmaps.

🙌🏻

Incredible 😯👍

Thank you

Whoa. This looks incredible!

Thank you

What’s the reflection cost per frame? It looks great good job and great rendering choices.

Thank you details perf on artstation

Pardon my ignorance but I’m curious does Nanite still cull well in planar reflections. I don’t see why it wouldn’t but I’d be curious to know if there’s any difference in culling with planar or any render to texture?

scene does not use nanite

Impressive. Tons of geo still.

This looks so good! I take it you're using deferred rendering for this?

Thank you yes

Wow this looks good.

Thank you

all i care about is a psvr 2 mode for requiem. To be able to walk these streets would be a dream

Hello, my brother. What type of graphics card are you using here? I see that it’s very good and powerful, because I’m working on a horror game project, and I have an RTX 5080 16GB, but I’ve noticed it’s no longer sufficient for rendering.

If you bake lightmaps you are good with that

Maybe I will check that carefully.
